Illustrator Mark Ferrari's artwork was so good it forced Lucasfilm Games to develop new graphics programming techniques so they could fit it on a floppy disk, and force the rest of the industry to come along with them. This is the story of Mark and his pioneering, world-renowned colour cycling and palette shifting techniques, which could be used to make a single computer illustration appear alive.
You can see a collection of Mark's artwork — including his coloured pencil illustrations as well as his computer graphics — at his website markferrari.com.
Gary Winnick has some of his past work viewable at garyart.net.
Thimbleweed Park is available for nearly every current computer and game console. If you buy the iOS version through lifeandtimes.games/thimbleweedpark, I'll get a small cut of the sale price.
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