Earthdawn Survival Guide

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison. Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.

https://podcasters.spotify.com/pod/show/edsg-podcast

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episode 58: EDSG Episode 58 - Emails and Blood Wood


* Email Questions and Blood Wood

* Email from Matthew: Steps Desktop Version

* Email from Brandon: Comments and question on Forge Weapon

* Why was Ukraine chosen as the setting for Barsaive?

* Josh discovers ED4 doesn’t have Improve Blade/Weapon

* Anonymous Email: Upcoming episode on the Passions?

* Favorite adventures for new groups?

* Managing crunchiness of the Step Dice? Rules lite options?

* Blood Wood

* It is a fascinating and unique setting but can be difficult for a standard campaign to interact with.

* The “Cavalryman” of the setting; games with it can often end up revolving around the Wood.

* Not to be taken lightly. Creepy, and everything screams “Go away!”

* Geographic survey of the Wood

* Eidolon: Fortress at the confluence of the Serpent and Mothingale Rivers.

* Joint venture between Blood Wood and House Syrtis to forestall Ishkarat aggression.

* Trenevar is the “market town” on the Mothingale, most accessible location in the Wood.

* Low population density, only about 60k elves in 600 square miles.

* Pop culture references: Mirkwood and the Old Forest from Lord of the Rings. “Stanley Kubrick’s The Shining on the Forest Moon of Endor.”

* The Southern Fringe: More populated and cultivated than other regions.

* The Western Border: More isolated, heavy magical defenses protecting the border from Iopos and their allies the Firescale moot.

* Northern Reaches: Most sparsely populated, not quite as heavily patrolled because of how far it is from Barsaive.

* May be easiest to sneak in this way, though it would take a long time to get there.

* Goro’imri: The settlement of dissidents and outsiders.

* Grove of Thorns: Blood Wood’s War College

* Elf Queen’s Palace and the Ranelles

* Josh can’t help but talk about Alachia.

* The Forest’s Heart: The most dangerous region. The rot at the heart of the apple. Nobody is allowed in.

* More discussion about Alachia.

* Hazards and obstacles in the Wood.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

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Earthdawn West Marches: https://discord.gg/hhHDtXW


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 February 10, 2021  1h8m