Earthdawn Survival Guide

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison. Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.

https://podcasters.spotify.com/pod/show/edsg-podcast

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episode 61: EDSG Episode 61 - Spell Acquisition


* Into the Weeds: Spell Acquisition

* Historical Retrospective: First Edition

* Start with PER Step in spell points.

* No free or granted spells after creation.

* Spells must be acquired through training with mentors, finding in kaers, or looting from dead enemy magicians.

* No codified cost in silver, no Legend Point cost.

* Second Edition

* Starting spells based on WIL Step (possibly to diversify important Attributes at creation for magicians).

* On Circle Advancement, 2 times Circle in spell points for free new spells.

* Introduced a Legend Point cost for spells, 100 LP times Spell Circle.

* Codified silver piece cost for purchasing spells.

* Discussion of reason for some ED2 rules changes for spells.

* Earthdawn Classic

* Returned to starting spells based on PER Step.

* One free spell of new Circle on Circle advancement up to Fifth Circle.

* Legend Point and silver cost are shifted to Optional Rules, changed some values in those options.

* Third Edition

* No changes from Earthdawn Classic

* Fourth Edition

* Removed free spells on Circle advancement, Legend Point cost is now standard rule.

* Josh discusses the concerns with spell LP cost hindering character advancement.

* GM Advice: Where does a magician learn new spells?

* Discipline mentors and trainers, whether as part of Circle advancement or not.

* Recovering grimoires from ruins, kaers, or defeated opponents.

* The GM should provide spells as rewards for magicians the same way they provide rewards or loot for other Disciplines.

* Suggestions for learning about NPC magicians to approach for tutoring.

* Common spells might be available in library collections.

* Sidebar about magician guilds and their role in the Earthdawn setting.

* Josh waxes admiringly about magicians.

* Spell creation rules. First Edition had detailed spell creation rules, no plans for that detailed a process in Fourth Edition.

* Porting or updating spells from earlier editions to ED4; look to similar spells and set up effects and extra threads based on published material.

* Spells don’t always have to cost silver; that is a rough guideline for simple “buying” spell knowledge.

* Keep track of mentors and GMCs for future connections and plot development.

* GMC magician mentors traveling along with their PC students.

* FreedoniaCon panels and seminars have started appearing on the FASA Games YouTube Channel. Looking at what might start being done on the FASA Games Twitch.


Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW


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 March 3, 2021  49m