The Mana Pool

Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!

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Episode 111 - Mechanical Flavor


Chewie here, bringing you what we think will become another one of those "classic" episodes of The Mana Pool. Thanks to Bill (Kurai_Seraphim) for hitting us with this idea. We're going to take a look at the various mechanics in Magic. Big deal, nothing classic about that, right? Wrong! We're looking at them from a flavor perspective! We take all this reminder text and try to make some sense out of it. Flying is easy. Protection is sort of easy. But what about madness? Cascade and storm? And let's not forget double strike (spoiler alert: that's just dual-wielding) and first strike (just a long stick). Why are deathtouch and wither similar? What about fading/vanishing and phasing? And just how much mucus is too much mucus? Give this episode a listen and find out!



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 January 8, 2010  1h58m