25 Years of Vampire: The Masquerade

Join us in our weekly reviews of White Wolf releases over the last 25 years. Bob, Brennan, Chris and Mike review the Classic World of Darkness books for White Wolf Publishing's games, Vampire: the Masquerade, Werewolf: the Apocalypse, and Wraith: the Oblivion, in chronological order. They combine their passion for the game with a dose of in-depth knowledge to help you decide which books to buy and which books to skip. VTM25 is the premiere White Wolf podcast!

http://www.25yearsvtm.com

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episode 195: Martin Ericsson Interview - Episode 195


Martin’s Background projects he mentioned on the show.

--2007 as part of the Prosopropeia series experiences using the Pervasive LARP medium. This game is “Momentum”. The location for the game is the R1 Nuclear reactor in Stockholm Sweden.

--2008 “The Truth About Marika” Participative drama series with Swedish Television, 2007. Interactive Emmy Award Winner 2008, by The International Academy of Television Arts and Sciences.

--2010 "Conspiracy for Good", new form of entertainment called "Social Benefit Storytelling”, which allowed for people to
participate inside a fictional story... to do real good in the real world.

--March, 2013, the extremely ambitious nordic Live Action Roleplaying Game took place on the destroyer Småland in the port of Gothenburg, Sweden. The game was called “The Monitor Celestra” in the setting of the Battlestar Galactica Universe.

--2014  Martin Ericsson: Playing with Reality (Alibis for Interaction)

Excerpt from Black Dog Game Factory 

"When we started the Black Dog Game Factory line of horror game books, we were a little nervous. We'd stretched the conventional limits before, almost to the breaking point. We'd had books banned from GENCon and dropped by retailers and distributors nationwide. We'd had trouble explaining our rather gory work to our maiden aunts and in-laws. We had to ask ourselves a few tough questions.

How would the 'For Adults Only" rating affect sales?
Would we alienate younger players?
Would we offend older players?
Should we censor our products to 'give the hobby a good image?'

Couldn't we accomplish the same level of horror and storytelling in a milder format?
Would this 'new level' of horror gaming merely shock, or would it be what we reeally wanted: artistic exploration of disturbing themes and stories. In other words, would the new series be art?

There were no easy answers. We decided to risk it (because that's how we think around here).

First HoL appeared on your shelves, then Giovanni Chronicles I: The Last Supper. Freak Legion, Dark Reflections: Spectres, Destiny's Price and Giovanni Chronicles II: Blood and Fire soo joined them. And all this time, we're still a little nervous. The books were popular, it didn't seem we'd offended or alienated anybody (no more than usual, anyway) and we were certain that these stories and issues needed that level of depth and terror. But we still weren't sure if it was art."

The AbrekBlight discussion, works Cited:

--
Amy Chen's article on Abrek Blight in CGMagazine.
-- Secretary of State of Chechnya defends Ramzov Kadyrov, President of the Chechen Republic.
-- Ramzan Kadyrov : Brutal tyrant, Instagram star
-- Editor & co-author of V5 Camarilla Guide Blog Freja Gyldenstrøm "Defense Against the Silence"
-- Trump and Chechnya Last week Tonight Jon Oliver 9/17/2017

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 February 11, 2022  3h3m