The Pylon Show

Talk show covering esports & gaming news. Especially focused on topics from the StarCraft & RTS scene.

https://thepylonshow.podbean.com

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episode 154: Artosis interviews Frost Giant Devs on Esports & Competitive Design in Stormgate + Viewer Q&As


Sign up for the Stormgate Beta here: https://playstormgate.com/  Add Stormgate to your wishlist: https://store.steampowered.com/app/2012510/Stormgate/   - PylonShow links for Discord, ect: https://thepylonshow.com/   - Live Stream: https://www.twitch.tv/CobraVe7nom7/  - Pylon Ep.154 VOD: https://www.youtube.com/watch?v=mD9yyOCkHAY  - Support: https://www.patreon.com/ThePylonShow/    00. 00:00:00 Intro 01. 00:00:10 Guest introductions 02. 00:03:36 Lets jump right into it 03. 00:04:00 Esports & Competitive Design: Heroes 04. 00:16:46 Esports & Competitive Design: Economy 05. 00:22:51 Esports & Competitive Design: Units & Counters 06. 00:31:07 Esports & Competitive Design: Power Creep & Endgame Units 07. 00:33:00 Esports & Competitive Design: Hotkeys & Spellcasters 08. 00:35:14 Esports & Competitive Design: Unit Micro Potential 09. 00:39:44 Esports & Competitive Design: Maps Layout / Worker Count 10. 00:46:55 Esports & Competitive Design: Comp Map Design Process / Watchtowers 11. 00:53:18 Esports & Competitive Design: "TheProtossProblem" ™ 12. 00:55:55 Esports & Competitive Design: Competitive Modes / Esports 13. 01:02:22 Esports & Competitive Design: Plans for the lifespan of Esports & Support 14. 01:12:51 Esports & Competitive Design: Tournaments / Ladder 15. 01:17:14 Esports & Competitive Design: Patching Methods 16. 01:22:56 Esports & Competitive Design: Tournament Accessibility 17. 01:25:17 Esports & Competitive Design: Barcodes and Smurfs 18. 01:29:09 Esports & Competitive Design: Observing matches in-game, embedded streaming, etc... 19. 01:37:11 Q&A from Patreon, Discord and Reddit 20. 01:38:00 How are you looking to fund esports? 21. 01:39:13 How was the process of finding the setting you have chosen and what gave you the reason to go with that? 22. 01:41:10 Have you guys considered having ranked leagues for different game speed settings? 23. 01:42:46 Would you do patches just to shake the meta up after some time or only when something seems imbalanced? 24. 01:43:15 You've said that new story content will be tied to news seasons and competitive gameplay changes. What are some examples of how this could work? 25. 01:46:00 With the low skill floor and high skill ceiling what philosophies will you employ to keep the game fun and balanced for casual players and pros? 26. 01:50:18 Have you given any thought to LAN functionality in any shape or form, and, if so, what are your thoughts? 27. 01:51:09 In regards to campaign balance, how will missions be balanced between playing with multiple players vs a solo experience? 28. 01:52:57 What are your thoughts on the feasibility of different third party integrations to support their events? 29. 01:54:00 Do we have any information about the lore? 30. 01:54:31 How would you incorporate the lore into the units and gameplay? 31. 01:56:12 Is there anything you are thinking of implementing to make map control more advantageous for active players? 32. 01:56:36 Will Stormgate run well even on a low end pc? 33. 01:57:21 What are your thoughts about how many heroes per faction should be allowed in a game? / What are your thoughts on competitive map design re: random generation and uncertain spawning locations? 34. 01:59:21 Why did you choose the graphical design? 35. 02:00:16 Do you have any plans for supporting Apple Silicon, i.e. M1, M2? 36. 02:00:50 What is the monetization strategy, since StormGate is a free to play title? 37. 02:02:04 Any thoughts on how observing matches will be implemented? 38. 02:03:14 Where will the game land in terms of army size & supply? / Will army sizes be closer to WC3 or SC2? 39. 02:04:44 How are you going to make it a good experience and mitigate bm, hate, political chats, etc. ? 40. 02:07:24 What is your design philosophy regarding the Stormgate map editor? 41. 02:08:18 Will there be something similar to Archon mode? 42. 02:08:50 When will the next big update about the game be? 43. 02:10:13 Macro mechanics and APM to get more resources, what are your thoughts on these types of mechanics? 44. 02:12:12 How does your team see the balance between map design and unit design? 45. 02:13:13 Will we have a customisable UI? 46. 02:15:45 What's your stance on free units? 47. 02:19:32 Now being able to look back at the 2 decade history of competitive RTS, have you learned what makes a unit have a high (or infinitely high) skill ceiling? 48. 02:20:50 From an eSports standpoint, where does the team stand on 'catch up' mechanics? 49. 02:23:18 Final thoughts / Wrap up 50. 02:25:21 Thanks for watching   Special thanks for making this episode possible go to: ~ Kevin "monk" Dong - (Lead Designer, Gameplay) ~ Trevor "TorcH" Housten - (Head of Esports) ~ Dan "Artosis" Stemkoski - (Host & Esports Commentator) ~ Matt "CobraVe7nom7" Land - (Producer) ~ AllelujahTV - (Timestamps) https://twitter.com/Solid_monk - https://twitter.com/EsportsTorcH - https://twitter.com/PlayStormgate - https://twitter.com/Frost_Giant - https://twitter.com/Artosis - https://twitter.com/CobraVe7nom7 - https://twitter.com/AllelujahTV


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 June 17, 2022  2h25m