The design of narrative driven games has scaled unimaginable heights and A Case of Distrust is an excellent example of this. A game set in 1920s USA where alcohol is illegal and the the concept of civil rights was but a distant dream.In this episode of The Sausage Factory, Chris talks to Ben Wander about the development of the amazing A Case of Distrust. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode174.mp3