Gesamtlänge aller Episoden: 1 day 21 hours 6 minutes
The squad reaps the financial rewards of their latest job. Yaro and Trencherman become close. Baldy makes a tough call.
In this extra bonus episode, we’ve got 14 Milligrams Himself — Chris (Sacha, Sound Designer) sits down with Johnnydeez to talk about his experience learning to play RPGs on mic, how he schedules his side projects, what makes a good story, and
The Squad continues their run against Aztechnology. Yaroslav stretches his acting muscle (he only has one, and it’s a little underdeveloped). Baldy takes a leap of faith. SPONSORS! ——— Yes, we have those now! To learn more about o
The Squad heads out on their third major run. Trencherman Proves his worth. Sacha stretches his acting muscles. Baldy beats the shit out of Milligram. Also: There’s a shopping montage!
The Squad deals with Sacha’s predicament. Yaroslav plays a killer game of COD: Amazonia, and the group plans their next move against Aztechnology.
The squad accepted their first Stateside run with no money, no permits, and duct-taped credentials. Can they succeed? Sacha tries to talk his way out of a bad situation.
Sacha calls in a dangerous favor, and the Squad gets their next...job. Theyll have to remember not to think of them as assignments. They find their new home away from home. (Dont touch the books.)
The Squad arrives in New Jersey after an interminable ride in a shipping container. Yaroslav gets in touch with an old friend, and Baldy receives a mysterious voice message…
Artery introduces the squad to a new and dangerous ally. The squad finds a way out of London. A friend is left behind.
The last bonus episode before Crit Squad : Year Two begins puts Crit Squad GM Austin Rusk and Join The Anarchy’s Ozzkore in the same talk about which system works best for what scenarios: Shadowrun Anarchy, or Shadowrun Fifth Edition? Plenty of fan