Gesamtlänge aller Episoden: 8 days 6 hours 22 minutes
* Warden and Master Weaponsmith
* Check out Episode 16 for Novice and Journeyman
* Quick recap of Weaponsmith themes and focus
* Warden Discipline Ability: Blood Bound Forge
* Warden Tier Discipline Talents
* Sidebar about First Edition Weaponsmith access to Elementalist spells
* Warden Talent Options
* New from the Companion: Lion Spirit, Matrix Sight, Relentless Recovery, Spirit Strike, Unflinching Fortitude
* Master Discipline...
* Email from Nick Lowe: Naaman’s Hand, Vasgothia, and Parlainth.
* Some insight from Lou Prosperi about the design goals of books like Secret Societies.
* Quick discussion about Forge-related knacks for the Weaponsmith.
* Secret Societies in depth: Force of the Eye
* History of Kratas and how Garlthik came to power.
* Crime syndicate that acts as a legal and enforcement power in Kratas...
* High Circle Beastmaster
* Recap of the Discipline concepts and themes...
* Email from K Scott: How do you get to Throal?
* Email from Andy: Returning to Earthdawn, several questions
* How many kaers remain sealed? (Ardanyan’s Revenge)
* How to avoid treading on other characters’ toes as a Wizard?
* When will Deeper Secrets come out?
* Legend Point cost for magician spells in Fourth Edition?
* Secret Societies in Depth: The Whisperers
* Devoted to the Mad Passion Vestrial...
* Warden and Master Tier Warrior
* Recap of the Warrior themes and focus.
* Ninth Circle Ability: Battlefield Awareness
* Warden Tier Discipline Talents
* Warden Tier Talent Options
* Thirteenth Circle Ability: Elemental Warrior
* Master Tier Discipline Talents
* Master Tier Talent Options
* Discussion and recommendations
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* Listener questions
* Voice message from Chris: Question about Wood Skin.
* Email from William: Horror Stalker references and inspirations.
* Learning Craftsman or Entertainer through Versatility.
* Email from Jesse: Tisoara and source material discrepancies.
* Secret Societies in Depth: The Keys of Death
* Cult dedicated to the belief that Death can be freed with enough blood being spilled...
* High Circle Cavalryman.
* Review of Cavalryman concepts and early Circles.
* Check out Episode 24 for more in-depth Cavalryman discussion.
* Ninth Circle Discipline Ability: Shared Strength
* Warden tier bonuses and Discipline talents.
* Warden talent options.
* Discussion of lower Circle talents in Cavalryman Warden tier.
* Thirteenth Circle Discipline Ability: Shared Spirit
* Master tier bonuses and Discipline talents...
* Email from Aaron: Adventure inspired by “Needful Things” without using a Horror?
* Email from Andy: Update on new group. Questions about becoming an adept.
* Legend Point costs involved with increasing Circle.
* Email from Chris: Permanent pattern threads and Mystic Paths.
* Secret Societies: The Hand of Corruption
* Great villainous organization for just about any campaign.
* Excellent thematic foil for heroic player characters...
* High Circle Troubadour
* Review of Troubadour themes and concepts.
* Ninth Circle Discipline Ability: Unnatural Charm.
* Warden Tier abilities and Discipline talents.
* Warden Tier talent options
* Thirteenth Circle Discipline Ability: Encore
* Master Tier abilities and Discipline talents.
* Master Tier talent options.
* Build options and commentary for high circle Troubadours.
Find and Follow: Email: edsgpodcast@gmail...
* Email from Chris: Thoughts on an Alchemist Discipline
* Email from Aaron: Outcast Warrior references
* Ninth Circle Weaponsmith ability on items the adept has forged?
* Urupa’s Blue Rose and detecting Horror marks.
* Various Mind Fog questions.
* Notice Not question.
* Email from Andy: Gauging an adept’s power level through astral sight...