Gesamtlänge aller Episoden: 8 days 6 hours 22 minutes
* Part Three of Passions and Questors
* Floranuus: Passion of Revelry, Energy, Motion, and Victory.
* The thrill of speed or exhilaration, anything that makes you “feel alive”.
* Strong association with the element of fire.
* Shares some ideas of classical or mythological sun gods driving across the sky.
* Powers include increased stamina, turn depression into exhilaration with a thought.
* The antithesis of depression and lethargy...
* Email from Kendall: Kudos and comments about Sky Raider followers of Floranuus...
* Part Four of our series on Passions and Questors
* Garlen: Patron of Hearth and Healing.
* Very popular, easy to work into a game.
* Questors often have Alchemy, Physician, or Medicine to supplement.
* Hearth and Home aspects often overlooked, defenders and protectors. Not just healers!
* Powers: Heal the wounded, comfort the frightened, travel to any home at a moment’s notice...
* Books from the Kickstarters in 2020 should be on their way to backers very soon!
* Email from Brian: Wizard Fifth Circle Karma ability and how it interacts with their spell utility.
* Clever uses of the Rope Ladder spell.
* Illusion spells and removing potential targets with extra threads.
* Email from Leamon: Airships and Karma Rituals in kaers during the Scourge.
* Josh sidebars about division between in-setting narrative and game mechanics...
* Part Five of our series on Passions and Questors
* Passions to the extreme: Briefly revisiting Garlen and Dis
* Mynbruje: Passion of Justice, Compassion, Empathy, and Truth
* To the extreme: Batman, Judge Dredd
* Role of justice in society, breaking or fracturing the social contract.
* Justice versus Law
* Compassion and nuance; the role of society to provide for members of that society...
* Episode 69. Nice.
* Shipments from Empty Thrones have been showing up in people’s mailboxes in the US and overseas!
* Email from Leamon: Thanks and talking about group Names...
* Final entry in our series on Passions and Questors!
* Lochost: Passion of Rebellion, Change, and Freedom
* Often associated with adventurers, and with games that feature anti-slavery themes.
* Symbols: strong winds, uprooted trees, open gates.
* Powers: Inspire rebellion, comfort the imprisoned, unlock doors, transform into wind.
* Rebellion can be awkward; ideals don’t always live up to reality...
* Email from Insaniac99: Ideas for questors of Garlen going too far, whether healer or protector.
* Sidebar about movies related to overprotective parents.
* Geographic Exploration: Cara Fahd
* Cara Fahd has everything! Variety of terrain types to cover many different campaigns.
* Josh bursts a bubble by talking about things you can’t do in Cara Fahd.
* Areas near Cara Fahd and what they can offer...
* Follow-ups from Episode 71: Reviews and ratings depend on what the individual platform allows!
* Lou Prosperi comments on Josh’s commentary about Landis.
* Email from Edward: T’skrang physiology and sexual dimorphism.
* Praise and thank yous.
* Earthdawn soundtrack...
* Episode 73 is a grab bag of optional rules!
* Piecemeal Armor
* First appeared in the first edition book Denizens Volume 2
* Attempt to simulate making a full suit out of fragments of different types of armor for style purposes.
* Could be used in relation to using hit locations, but that’s not an aspect of the standard Earthdawn rules...