Gesamtlänge aller Episoden: 15 days 42 minutes
The PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.
Lex takes a deep dive into Waterdeep: Dragon Heist, an adventure for 5th edition D&D. He gives an honest review of the good and bad of this adventure and discusses its usefulness to DMs who don’t end up running the adventure.
In this instalment of Hinterlands of Elandria, Kravitz finds his voice, and Bryn asks Quincy for aid in finding the firbolg. The PCs put the best spin on things possible when they explain the situation with Ezryn the Mad with the Mayors of Dianara’s Rest, and then they consider their next moves.
The PCs grapple with the repercussions of their battle with Ezryn the Mad. They search the ruins of her hut for treasure and debate Miguel the Flayer’s fate.
Lex returns to the 5th edition DMG to discuss how to link adventures together into a larger campaign. He also talks about campaign tracking and organization.
The PCs face off with Ezryn the mad.
The PCs enter the Swamp of Woe in search of the witch, Ezryn the Mad.
Lex discusses traps in 5th edition D&D--how to detect traps, how to figure them out and how to disarm them. He also discusses his own experiences with traps in the game and gives some tips on how to use them well.
Bryn receives some valuable information from her dreams and the dryad, Anna.
This week Lex responds to your feedback! He shares a couple more strategies to cope with GM burnout, and he discusses tools he’s used for grid play at the table. He revisits his opinion on alignment, sharing some more instances in which it can be useful, as well as his advice on how to avoid annoyin