Gesamtlänge aller Episoden: 15 days 42 minutes
Lex returns to his discussion of the Dungeon Master’s Guide. This week he digs into downtime activities.
How do you run a good dungeon crawl? How do you keep things interesting and exciting in a megadungeon or a campaign featuring a series of dungeons? Lex tackles these questions and more on this episode of Game Master’s Journey.
Lex gives his thoughts on the 5th edition iteration of the classic megadungeon, Undermountain.
Lex discusses his experience with reveals as a GM and whether or not to go for the long con. He also revisits his initiative system with some additions for players that may try to take advantage of the system. Finally, Lex talks about tailoring your game to fit your group of players.
Quincy and Wahl visit the Halls of Knowledge to learn more about avatars of the gods. They also speak with Druinda and learn more about the World Axis and the adventurers who broke the world.
The PCs return to the city of Elandria and are inducted into The Honorable Guild of Adventurers, Explorers and Scholars. They acquire some powerful new gear, and a conversation with Druinda brings their true natures and destinies to light. Finally, the PCs receive an exciting new asset and ally in t
The PCs find some treasure and endeavor to seal the portal to the Abyss.
The PCs explore a dungeon they believe to house a rift to the Abyss. Their goal is to slay the demons, end the threat they pose to Dianara’s Rest and close the rift. Lerissa breaks the game again, and other hilarities ensue.
The PCs travel to a dungeon north of Dianara’s Rest in the hopes of sealing a rift to the Abyss and stopping the flow of demons into the area.
The PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.