Gesamtlänge aller Episoden: 15 days 42 minutes
This episode follows the PCs as they spend a week in Dianara’s Rest. Each character pursues their own and the party’s goals in their own way, and hilarity ensues.
Lex discusses the ins and outs of running the second session in his latest D&D campaign, Hinterlands of Elandria.
The heroes defend the people of Dianara's Rest from a vicious attack.
Lex covers a variety of RPG and GMing topics. How do we deal with players who make rolls we haven’t called for, or expect to always “win” the game with little to no effort? How do we know what kind of magic items and treasure to hand out?
Wahl has a vivid dream, perhaps sent by the goddess Elandra herself.
This week our heroes leave the village of Dianara's Rest in search of a magic tree....
The PCs leave Korcyryx’s lair to continue their journey to the Faerie Forest. They learn first-hand that the Wilds of Primordia are a very dangerous place.
This episode is a vignette featuring Fir, the fire genasi lore master wizard. Fir returns to Elandria to report back to Druinda on what the party has found in the village of Dianara’s Rest.
Things get real in this episode as the PCs endure the consequences of past actions. They also are reminded that the Breaking of the World and the Time of Rifts are still occurring in Primordia.
This week the PCs continue their struggle against the horrors spewing from the rift to the far realms. They meet a new friend and have to save a friend from a fate worse than death.