Gesamtlänge aller Episoden: 2 days 15 hours 49 minutes
How does culture influence the visual style of games? Is it reasonable that some video games should be censored? What is the difference between developing a game for a Japanese audience vs. a Swedish one?
Join us as we discuss how culture relates to gameplay, censorship, UX, style, and work culture in the video games industry.
Your Hosts and Their Games
Is crunch in the video games industry a real problem or not? What do you use a test kit for? What is a debug menu, and why does your game need one? – All this and more, on this week’s episode of House of Games!
Your Hosts and Their Games
What do game development, medtech, youth centers and a theory to explain the lack of aliens have in common? Listen to our interview with Daniel Olofsson from The Fine Arc to find out!
Your Hosts and Guest, and Their Games
We interviewed Anna Frew and Simon Bergqvist from Shaping Games about the new Mulle Meck game they are working on, stay tuned for when the episode comes out in March!
Until then, you can meet them in person, along with the author of Mulle Meck, George Johansson, and the illustrator Jens Ahlbom at the eCarExpo at Friends Arena in Stockholm February 3rd - 5th 2023 as they release their latest book in the series; "Mulle Meck Builds an Electric Car".
https://lnkd...
A game jam is an event where the participants try and make a game from scratch, finish it, and then release it in a single weekend.
In this episode, you will hear both the ups and downs of making a small game in a very short amount of time and things to think about if you are curious to join a game jam or host your own event, and most importantly: why you should join a game jam!
Your Hosts and Guests, and Their Games
This time, Otto and Rune discuss the testing process for their games in development, whether you should make creative decisions to satisfy your audience or stick to your own creative vision, and the future of video game art and innovation.
Your Hosts
Welcome back to the house of games!
In this episode, we debate the future of the video games industry and whether there is cause for optimism or pessimism, if you need a publisher to be successful, and more...
Your HostsThe Show
Join us for our second episode where we interview Hannes(Seyloj), the creator Haste-Miner 2. In the episode, we discuss topics such as the development process of Haste-Miner 2, bug testing, releasing a game on Steam, the effect of influencers on game sales, monetization and interacting with fans, among other things.
Your Hosts and Guest, and Their Games
Welcome to our very first episode with your hosts Otto and Rune as well as our first guest Stefan Eriksson, the community manager for Game Hub Umeå.
In this episode, we talk about what Game Hub Umeå is, and where it’s headed, crunch in the video games industry, incubators and what they can do for game developers, and more!
Related Links: