Gesamtlänge aller Episoden: 2 days 15 hours 49 minutes
How do you design a good level? What is affordance? How does movement affect level design? Join us for a thrilling discussion with Tobias Karlsson, a level design researcher and game developer at Pieces Interactive.
Your Hosts and Guest, and Their Games
This week we have an interesting discussion with Gabriella Kalteneckar and Björn Flintberg from RISE GameNode, hosts of the podcast “Spelfokus”. Join us for an interesting discussion about the games industry and its future!
Your Hosts and Guests, and Their Games
Welcome to the ultimate guide for how to turn something from an idea into a success story. Together with our guest Paul Alvarado Mendoza, we talk about product management, customer journeys, why God of War Ragnarök completely ruins puzzles, and so much more!
Your Hosts and Guest, and Their Games
Welcome to the intellectual battle of the century! This week, we have the honour to debate the importance of story in games, and whether open world games are better than linear ones with a very special guest – Otto’s brother Anton. Who do you agree with?
Your Hosts and Their Games
This week you can listen to a fascinating conversation with Jenny Österlund, the founder of Game Boost. In the episode, we talk about how to elevate your career, current trends in the market, and Jenny’s own story of getting into the industry.
Your Hosts and Guest
What does a publisher do? How do you pitch a game to a publisher? What do they do for you, and what do you give up in return? Hear all about it on this week’s episode of House of Games!
Your Hosts and Their Games
We know him as Kevin, you know him as “Switch Heads”. On this week’s episode of House of Games, we Interview an influencer focused on video games and reviews and let him tell his story.
Your Hosts and Their Games
What are the pros and cons of open source for the games industry? What are copyright trolls, and should you fear them? Should support for mods be implemented in your video game? All this, and even more discussion about freedom in the games industry – only in the House of Games!
Your Hosts and Their Games
The story about Mulle Meck turns 30 years old this year, and a new game is in development for the first time in a long time. Tune in to this week’s episode to hear Simon Bergqvist and Anna Frew from Shaping Games discuss the new game and what to expect!
Your Hosts and Their Games
Some long for it, others dread it – this week we talk about AI and its effect on game development and the world.
*The making of this episode has not replaced any human jobs with robots*