Gesamtlänge aller Episoden: 23 days 23 hours 14 minutes
Part two of Scott Benson's deep conversation with us on life, punk, and the nature of the road in Kentucky Route Zero.
Scott Benson, one third of Infinite Fall, the studio that brought us Night in the Woods, returns to the podcast to talk about art, punk, video games, theory, and everything in-between in part 1 of this two part conversation.
We welcome Kara (@QaraKoyunlu) to the podcast to talk about baseball simulations, sabermetrics,and the particular value judgements of late capitalist sports.
Matt "Cushbomb" Christman comes on to meet me in the squared circle, where I will fight for the honor of gaming. Or, well, we'll chat animatedly anyway.
We invite Paul (@fender_splendor) on the podcast to talk VR in terms of his own experience in development, its future, its aesthetics, and how we can understand it as a conceptual apparatus.
We have Hazel Monforton (@hazelmonforton) on to talk about gaming and narrative, architecture, and the lovely What Remains of Edith Finch. By far our most academic conversation yet -- no don't leave, it's good!
Chapo Trap House's Felix Biederman joins us to talk about the aestheticization of war, the melancholy of the deep state, and the prescience of Hideo Kojima.
I talk with Matt Brady (@mattvbrady) about Fallout, gaming in your thirties, Australia, and why Skyrim's civil war was such a downer.
We welcome Roger Clark (@rogerclark) and Trent (@goodboytrent) on the podcast to talk rhythm games, their seemingly timeless appeal, immersion, abstraction, and more!
Erica (@LavosXII) and I talk sequels, indirect concepts, RPG plots, and even a little schlocky action in this extra-long episode of No Cartridge Audio!