Gesamtlänge aller Episoden: 23 days 23 hours 14 minutes
A No Cartridge Update and Manifesto followed by a serious consideration of why I like side quests so much.
We talk creepypasta and narrative window dressing in relation to Night in the Woods' adept use of the supernatural.
Scott Benson, one third of Infinite Fall, the studio that brought us the charming cult-hit Night in the Woods, stops by to talk game design, narrative, aesthetics, depression, capitalism, and politics. Seriously, it's good.
I theorize open world gaming as a genre and as an aesthetic, loosely upon the occasion of Breath of the Wild being so so good.
We invite Alex Navarro on the show to talk Super Fire Pro Wrestling Special, as well as the history and legacy (and perhaps future) of the classic wrestling franchise. Oh and we talk smarks, too.
We talk genre in Nier: Automata and the idea of constrained aesthetics. We also get a guest appearance from Ira Glass (NOTE: Not really Ira Glass).
We delve into what exactly appeals to me about Sunless Sea, a game I have played for hours and hours with no clear ultimate outcome.
We discuss narrative, RPG history, irony, and how we tell stories in this, a double-sized No Cartridge Audio episode 6
We cover two twinned but importantly distinct video game homages to Twin Peaks in Alan Wake and Deadly Premonition in episode 5!
Patron only work...free for the launch! We talk Euro Truck Simulator and the nature of work versus play.