Gesamtlänge aller Episoden: 26 days 8 hours 23 minutes
Thistle Hold is saved, for now. The barricade has been secured around the sinkhole and the townsfolk continue with their lives. But only Elindra, Iandromei, and Veurd know about Anadea’s warnings about a darkness that threatens Thistle Hold before...
The Beast Clan has retreated into the forest, the town puts up barriers and believes it is safe. But we know better… Before our trio begins their investigation into the mystery surrounding the woman at the Fern Tavern, they look back on where...
The heroes of Thistle Hold rally behind our trio to push back against the invading beasts, mutated by corrupted darkness, and make their stand to defend their home. Spoiler warning: This episode includes content from the first act of the Wrath of the...
Justin connects with Craig Campbell to talk about his “cozy gaming” solo RPG, Secrets of the Vibrant Isle. The pandemic era of gaming has seen a lot of us forced to spend time alone. And if you weren’t fortunate enough to have a good internet...
The Well has spoken. The ground has opened up. Something is pouring out from deep beneath Thistle Hold. There’s no time to find answers. The heroes of the hold must rally to it’s defense and push back against these creatures. And among our trio,...
Justin connects with Tristan Zimmerman to learn more about his shanty hunting RPG, appropriately named Shanty Hunters. Tristan is the writer behind the popular Molten Sulphur blog, which offers up real world historical inspiration for your gaming...
Six months after their fateful journey through the Titan Mountains, the Fathiel Siblings find themselves living in Thistle Hold and no closer to learning the fate of their parents. But unbeknownst to them, darkness is growing and something much...
It’s too late. It’s too late for the elves to stop it. It’s too late for the caravan to escape it. It’s too late for Bellun. It’s almost too late for Ludo. All they can do now is face the darkness and hope the light still still shine long...
Justin connects with Pete and Mitch from Imagining Games to talk all about their latest creation, the Chew role playing game! Chew is an award winning comic book written by John Laymen and drawn by Rob Guillory. It's absurd, it's dramatic, it's grim....
The confession has been tabled and the Iron Pact reveals themselves. It will be up to the caravan and it’s defenders to decide the fate of their cursed pathfinders. But when the Iron Pact tells them the price one pays for breaking their rules, will...