Gesamtlänge aller Episoden: 27 days 10 hours 30 minutes
Justin connects with Austin Taylor and Amanda Kahl to learn more about their horror game about returning to the spooky school you grew up in and how it uses colouring and paper dolls, and no GM, to help tell that story. The crowd funding campaign will...
A cult is snatching away Heralds and now the media has a new story, the powers that the old ones will not stop giving to our Heralds are infectious and your family is at risk, YOU are at risk. As fear against the unknown spreads all the pressures of...
Our Heralds have a lot of handle as we return to our Actual Play of Dear Great Cthulhu, Please Stop Giving Me Superpowers! As Harlow tries to balance his responsibilities at home with his commitments to his community, Xavier and Olivian will...
We continue where we left of last week and create the Heralds that we will play in our Actual Play of Dear Great Cthulhu, Please Stop Giving Me Superpowers! In this episode we go from having no characters, no setting, and nothing to worry about...
We return from our holiday break and are very excited to break open and play the latest game from Darla Burrow, who you may remember used to run our Edmonton Crew in years past! Dear Great Cthulhu, Please Stop Giving Me Superpowers is all about...
Today we’re going to do something a little bit different. We’re on a short break and before we return with new recordings of our tabletop sessions but before we return we wanted to bring to your attention our friends over at We’re helping each...
We wrap up our incredible gaming session of Symbaroum by inviting back to the table Symbaroum’s co-creator, Mattias Johnsson Haake. This conversation was recorded fresh of the heels of our August recording sessions so while the players and GM knew...
With permission granted and their guide slash corporate spy from the Ordo Magica waiting patiently for them, it’s finally time to descend into the sink hole and discover what secrets lie below Thistle Hold… Spoiler Alert: this episode covers key...
Someone has paid a group of ruffians to kill us. We don’t have time for distractions so let’s clean up the trash and find someone in this unforgiving town who can actually help us with our investigation into the mysterious sinkhole, the warnings...
Thistle Hold is saved, for now. The barricade has been secured around the sinkhole and the townsfolk continue with their lives. But only Elindra, Iandromei, and Veurd know about Anadea’s warnings about a darkness that threatens Thistle Hold before...