Gesamtlänge aller Episoden: 2 days 12 hours 41 minutes
In this podcast, we talk to Ergo Josh, a Digital Artist on YouTube where he teaches his audience illustration. We discuss the exploration of creating art piece and the technicalities behind being a content creator.
Ergo’s Links:
YouTube: https://www.youtube.com/@ergojosh
Instagram: https://www.instagram.com/ergo.josh/
Twitter: https://twitter.com/ergo_josh
Website: https://www.ergojosh...
In this podcast, we talk to Sir Wade, a 3D character animator who worked for Dream Works as a 3D trainer. Now he is an educator on YouTube, teaching 3D animation. We discuss how acting is an essential component of animation and what Blender can improve to be a competitor to Maya.
Sir Wade’s Links:
YouTube: https://www.youtube.com/sirwadefx
Instagram: https://www.instagram.com/SirWadeFX/
Twitter: https://twitter...
In this podcast, we talk about the future of Blender with the founder of Blender Ton Roosendaal and UIX, Design & Communication artist Pablo Vazquez.
Pablo Links
Twitter: https://twitter.com/pablovazquez_
Instagram: https://www.instagram.com/pablovazquez.art/?hl=en
Ton’s Links
Twitter: https://twitter...
In this podcast, we have a Q/A session where we talk about A.I., NFTs, the Metaverse, and where to find inspiration for art.
Links discussed in podcast:
CTRL Paint Course: https://www.ctrlpaint.com/videos/tag/Principles+of+Design
Mentor Coalition: https://thementorcoalition.com/
Proko YT: https://www.youtube.com/c/ProkoTV
fSpy: https://fspy.io/
Chris Do Futur YT: https://www.youtube...
Aaron Limonick is an ex-Naughty Dog concept artist, and now a World Art Director at Activision Blizzard.
In this podcast, we discuss the importance of curating your portfolio, and what skills you need to learn to get a job in the creative art field. We also talk about A.I. and why Aaron isn’t scared of its emergence in the industry.
Aaron’s Links:
Artstation: https://www.artstation...
Stephen Hauer was an Art Director at Camouflaj Studio and now Director of Assets at Poliigon.
In this podcast, we discuss whether or not schools are a good experience and what you can do to get the most out of it. We talk about his experience working on game titles such as Halo 4. Also we discuss developing VR games and the challenges that come along with that.
Stephen’s Links:
Shaddy Safadi is the Founder and Art Director of One Pixel Brush. His studio has worked on Last of Part II, Valorant, and many other projects.
In this podcast, we discuss the future of concept art, important tips for newer artists, and how A.I. can change the future of art as a whole. During this podcast Shaddy shares his screen and shows a breakdown of composition, workflow, and a lot of other helpful techniques.
Shaddy’s Links:
Twitter: https://twitter...
Julien Gauthier started as a Lighting TD and now is Art Director. He has worked on projects like Jungle Cruise, Aquaman, Star Wars VIII : The Last Jedi and many more. In this podcast, we discuss how his career transitioned from Lighting TD to Art Director. We also talk about how he uses Blender’s geometry nodes, and how A.I. will influence the art industry. Julien
Follow Julien:
Jad Saber started as a concept artist and now is Co-founder/Creative director of Chromatic Studio. He has worked on projects like Black Adam, Last of Us: Part 2, Uncharted: Lost Legacy and more.
In this podcast, we discuss A.I. and the jobs it might replace in the art world. We also discuss how Studio Ghibli inspired The Last of Us Part 2.
Follow Jad Saber:
What will the industry look like when anyone can create art?
Finnian Macmanus started as a concept artist and now is the Founder and Creative Director of Terraform Studios. His team has worked on projects for Star Wars, Jungle Cruise, Lion King, Wandavision, and many more IPs.
In this podcast, we discuss the many AI tools that already exist (like Midjourney and Dall-e 2) and what the future might hold for artists...