The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

https://caneandrinse.com/

Eine durchschnittliche Folge dieses Podcasts dauert 56m. Bisher sind 491 Folge(n) erschienen. Dieser Podcast erscheint wöchentlich.

Gesamtlänge aller Episoden: 19 days 8 hours 48 minutes

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The Sausage Factory Episode 21: Simon Roth


Simon Roth is very talented and something of a child prodigy when it comes to 3D modelling. Starting out as a freelance 3D animation modeller at the age of 12 he eventually went to university and on to a start a PhD.


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 April 15, 2014  59m
 
 

The Sausage Factory Episode 20: Disruptor Beam


Show host Chris ORegan catches up with Rich Gallup and Michael Leoncavallo of Boston, MA based Disruptor Beam


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 April 8, 2014  57m
 
 

The Sausage Factory Episode 19: Red Hook Studios


Ever wondered what mental torture you are putting the character in the 1000th RPG you find yourself ploughing through? Have you even once pondered how your player character feels about facing down a demon spawn that would tip you over the deep end at...


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 April 1, 2014  37m
 
 

The Sausage Factory Episode 18: The Quantum Astrophysicists Guild


In celebration of The Bridge's arrival on Mac and Linux, Chris O'Regan chats to Ty Taylor, programmer and game designer about The Bridge.


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 March 25, 2014  38m
 
 

The Sausage Factory Episode 17: Wither Studios


Crowman and Wolfboy is a very unique iOS game in that it does not require the player to match three things in a grid orthogonally nor does it demand money in exchange for reducing the time it takes to carry out a simple action from 400 years down to a ...


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 March 18, 2014  40m
 
 

The Sausage Factory Episode 16: Ian Snyder


It is not often a single person developer is featured on The Sausage Factory but this episode features just such a person. Chris ORegan chats to Ian Snyder who has made The Floor is Jelly.


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 March 11, 2014  43m
 
 

The Sausage Factory Episode 15: Virtys


Alexandre Maltais is the CEO Studio Virtys, a developer based out of Quebec City which has spent the last five years developing Therian Saga.


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 March 4, 2014  49m
 
 

The Sausage Factory Episode 14: Snapshot Games


Julian Gollop has been making video games for over 30 years and he has gone into his vast back catalogue of games while delving into the realms of Kickstarter to launch Chaos Reborn, a remake to the now 30 year old ZX Spectrum game, Chaos.


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 February 25, 2014  1h2m
 
 

The Sausage Factory Episode 13: Eutechnyx


Dave Hawes of UK developers Eutechnyx chats to Chris ORegan about Warhammer 40000 Storm of Vengeance. A tactical lane and card game that is being released on the PC and mobile platforms, it takes the RTS genre and compresses it down to the lane syst...


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 February 18, 2014  56m
 
 

The Sausage Factory Episode 12: Blue Manchu


Chris chats to Jon Chey, Looking Glass and Irrational Games alumni who now heads up Blue Manchu a developer based in Sydney, Australia.


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 February 11, 2014  1h7m