Gesamtlänge aller Episoden: 19 days 8 hours 48 minutes
Simon Roth is very talented and something of a child prodigy when it comes to 3D modelling. Starting out as a freelance 3D animation modeller at the age of 12 he eventually went to university and on to a start a PhD.
Show host Chris ORegan catches up with Rich Gallup and Michael Leoncavallo of Boston, MA based Disruptor Beam
Ever wondered what mental torture you are putting the character in the 1000th RPG you find yourself ploughing through? Have you even once pondered how your player character feels about facing down a demon spawn that would tip you over the deep end at...
In celebration of The Bridge's arrival on Mac and Linux, Chris O'Regan chats to Ty Taylor, programmer and game designer about The Bridge.
Crowman and Wolfboy is a very unique iOS game in that it does not require the player to match three things in a grid orthogonally nor does it demand money in exchange for reducing the time it takes to carry out a simple action from 400 years down to a ...
It is not often a single person developer is featured on The Sausage Factory but this episode features just such a person. Chris ORegan chats to Ian Snyder who has made The Floor is Jelly.
Alexandre Maltais is the CEO Studio Virtys, a developer based out of Quebec City which has spent the last five years developing Therian Saga.
Julian Gollop has been making video games for over 30 years and he has gone into his vast back catalogue of games while delving into the realms of Kickstarter to launch Chaos Reborn, a remake to the now 30 year old ZX Spectrum game, Chaos.
Dave Hawes of UK developers Eutechnyx chats to Chris ORegan about Warhammer 40000 Storm of Vengeance. A tactical lane and card game that is being released on the PC and mobile platforms, it takes the RTS genre and compresses it down to the lane syst...
Chris chats to Jon Chey, Looking Glass and Irrational Games alumni who now heads up Blue Manchu a developer based in Sydney, Australia.