The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

https://caneandrinse.com/

Eine durchschnittliche Folge dieses Podcasts dauert 56m. Bisher sind 491 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts.

Gesamtlänge aller Episoden: 19 days 8 hours 48 minutes

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The Sausage Factory: 490 - CLeM by Mango Protocol


Chris O'Regan interviews  Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game.


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   47m
 
 

The Sausage Factory: 489 – River Tails: Stronger Together by Kid Onion Studio


Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game.


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   38m
 
 

The Sausage Factory: 488 – Rocococo ~ Audiogame Fantastique by Speed of Dark Studios


Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo Audiogame Fantastique, an audio only spatial puzzle game.


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   58m
 
 

The Sausage Factory: 487 – Goblin Stone by Orc Chop Games


Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn based tactical combat RPG that has the player taking control of a party of goblins. 


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   37m
 
 

The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games


Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck building card battling game.


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 March 29, 2024  42m
 
 

The Sausage Factory: 485 – qomp2 by Graphite Labs.


Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons.


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 March 22, 2024  33m
 
 

The Sausage Factory: 484 – Worldless by Noname Studios


Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that celebrates rhythm style combat along with a minimalist graphic style.


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 March 15, 2024  38m
 
 

The Sausage Factory: 483 – Sands of Aura by Chashu Entertainment


Chris O'Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like Diablo, but plays like Dark Souls.


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 March 8, 2024  34m
 
 

The Sausage Factory: 482 – Space Salvage by Fruity Systems


Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning the trials and tribulations of a salvage pilot and operator in the far flung future.


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 March 1, 2024  38m
 
 

The Sausage Factory: 481 – XENOTILT: HOSTILE PINBALL ACTION


Chris O'Regan interviews  Adam Ferrando of WIZNWAR and asks them about how they created the shmup-pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION.


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 February 23, 2024  44m