The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

https://caneandrinse.com/

Eine durchschnittliche Folge dieses Podcasts dauert 56m. Bisher sind 495 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 19 days 11 hours 33 minutes

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The Sausage Factory: 494 - Classified: France 44 by Absolutely Games


Chris O'Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France 44, a turned-based tactical RPG set in France just prior to D-Day.


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The Sausage Factory: 493 – TimeMelters by Autoexec Games


Chris interviews Adam Rotondo of AutoExec Games about the design and development of TimeMelters, an action adventure game that combines temporal mechanics with tower defence. 


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   50m
 
 

The Sausage Factory: 492 – Under Cover by Sigtrap Games


Chris O'Regan interviews Luke Thompson of Sigtrap Games about the design and development of Under Cover, a VR title that harks back to light gun games of the late 1990s. 


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   1h9m
 
 

The Sausage Factory: 491 – Zero Sievert by CABO Studio


Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game.


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   43m
 
 

The Sausage Factory: 490 - CLeM by Mango Protocol


Chris O'Regan interviews  Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game.


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   47m
 
 

The Sausage Factory: 489 – River Tails: Stronger Together by Kid Onion Studio


Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game.


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 April 19, 2024  38m
 
 

The Sausage Factory: 488 – Rocococo ~ Audiogame Fantastique by Speed of Dark Studios


Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo Audiogame Fantastique, an audio only spatial puzzle game.


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 April 12, 2024  58m
 
 

The Sausage Factory: 487 – Goblin Stone by Orc Chop Games


Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn based tactical combat RPG that has the player taking control of a party of goblins. 


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 April 5, 2024  37m
 
 

The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games


Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck building card battling game.


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 March 29, 2024  42m
 
 

The Sausage Factory: 485 – qomp2 by Graphite Labs.


Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons.


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 March 22, 2024  33m