Gesamtlänge aller Episoden: 19 days 9 hours 32 minutes
Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game.
Chris O'Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game.
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game.
Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo Audiogame Fantastique, an audio only spatial puzzle game.
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn based tactical combat RPG that has the player taking control of a party of goblins.
Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck building card battling game.
Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons.
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that celebrates rhythm style combat along with a minimalist graphic style.
Chris O'Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like Diablo, but plays like Dark Souls.
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning the trials and tribulations of a salvage pilot and operator in the far flung future.