House of Games

Tune in every Wednesday for a new episode where your hosts, Rune and Otto, debate and discuss various topics related to game development, covering everything from how to get started with game development to the creative process and the current state and future of the industry. We'll also be featuring interviews with industry experts, indie developers, and veterans to give you a fresh behind-the-scenes perspective on the world of game development. Join us today, we have something for anyone interested in video games or video game development!

https://podcasters.spotify.com/pod/show/house-of-games

Eine durchschnittliche Folge dieses Podcasts dauert 55m. Bisher sind 69 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts.

Gesamtlänge aller Episoden: 2 days 15 hours 49 minutes

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episode 68: #68 - Sunset Moon Episode


This week on the Rune Show, we showcase the progress of "Sunset Moon," highlighting how to piece a game together as it reaches its final development phase. Although it's just a demo, demos often represent a small part of the final product. Rune will demonstrate dialogue trees, in-game functions, and bug fixes on the fly.


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   1h24m
 
 

episode 67: #67 - Monetization


In this episode, we venture into the jungle of monetization that is the gaming industry. Starting with the traditional games-as-products model reminiscent of the ’90s, we trace the evolution to expansions, downloadable content (DLC), and the controversial realm of microtransactions and loot boxes.

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 April 2, 2024  1h2m
 
 

episode 66: #66 - What Is a Game?


Welcome back to House of Games! In this episode, we try to answer the big questions; What is a game? Why do people make walking simulators? And lastly, What Remains of Elon Musk?

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 March 25, 2024  1h0m
 
 

episode 65: #65 - Sunset Moon Update & Midnight Nano Reveal


Welcome back to House of Games! This week we talk about updates to our games, what’s going on with Sunset Moon, what it takes to finalize a demo and a special reveal, don’t miss it!

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 March 13, 2024  53m
 
 

episode 64: #64 - Testing, Testing


This week on House of Games we talk about testing, types of tests, and what (not) to do to find bugs, tune in!

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 March 6, 2024  59m
 
 

episode 63: #63 - TGA - the Military School of Game Development


I hope you are ready for a different type of game developer education; Ida Fontaine tells us all about “The Military School of Game Development”, a.k.a The Game Assembly! Put on your best camouflage and shine those boots as we dive into the newest episode of House of Games!

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 February 28, 2024  52m
 
 

episode 62: #62 - M.O.O.D.S.


Join us for a high-tech emotional rollercoaster as we are visited all the way from Germany to hear all about StickyStoneStudio's latest project; M.O.O.D.S! If you like sci-fi, robots, action, and explosions, click play and listen as our wonderful Guest Luca Lorenz guides us through this post-apocalyptic masterpiece!

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 February 22, 2024  53m
 
 

episode 61: #61 - Shooting Yourself in the Foot


Load ’em up and aim down below as we discuss the concept of “Shooting Yourself in the Foot”, or ruining the fun in games. Listen in as we talk about stories where we ruined our own fun and how you can stop players from doing the same in your game!

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 February 14, 2024  1h4m
 
 

episode 60: #60 - Anthon Fynn-Williams - Mastering the Game Analytics Framework


In this week’s episode of House of Games, Anthon Fynn-Williams is back to guide us through the Game Analytics Mastery Framework (GAMF), discuss AI and answer questions from a simpleton (Otto)! Stay tuned for great insights!

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 February 7, 2024  55m
 
 

episode 59: #59 - Quests


In this episode, we dive head-first into the world of quests of all variants, the good, the bad, and the ugly, and share our thoughts on how they should be designed and implemented!

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 February 1, 2024  1h8m