Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

http://idlethumbs.net/designernotes

Eine durchschnittliche Folge dieses Podcasts dauert 1h58m. Bisher sind 86 Folge(n) erschienen. Alle 1 Monate erscheint eine Folge dieses Podcasts.

Gesamtlänge aller Episoden: 7 days 6 hours 50 minutes

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Designer Notes 5: Daniel Cook


In this episode, Soren interviews Daniel Cook, who is the Chief Creative Officer at Spry Fox. He is best known for his design work on games such as Triple Town, Realm of the Mad God, and Steambirds as well as for his writing on game design at lostgarden.c


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 March 9, 2015  2h14m
 
 

Designer Notes 4: Henrik Fahraeus


In this episode, Soren interviews Henrik Fahraeus, who is a Game Director at Paradox Interactive, where he has worked on the Crusader Kings, Europa Universalis, and Hearts of Iron series. Also sitting in on the interview is Jon Shafer, lead designer of Ci


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 February 10, 2015  1h36m
 
 

Designer Notes 3: Frank Lantz


In this episode, Soren interviews Frank Lantz, currently Director of the NYU Game Center. Frantz was also the co-founder of Area/Code where he led the design of Drop7. We discuss how to make sure your game gets written up in Boing Boing, why most people w


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 January 12, 2015  1h41m
 
 

Designer Notes 2: Rob Pardo - Part 2


Soren is not done with Rob yet! In the second half of the interview, they discuss the MMO that shocked everyone (including Blizzard), how to hire game designers, why they didn't make DOTA2, removing the auction house from Diablo 3, and what might come nex


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 December 11, 2014  2h6m
 
 

Designer Notes 1: Rob Pardo - Part 1


Welcome to Designer Notes, a podcast about why we make games, hosted by Soren Johnson of Mohawk Games. In our first episode, Soren sits down with Rob Pardo, formerly the Chief Creative Officer at Blizzard Entertainment, to discuss his game design career,


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 October 30, 2014  2h4m
 
 

Designer Notes 1: Rob Pardo - Part 1


Welcome to Designer Notes, a podcast about why we make games, hosted by Soren Johnson of Mohawk Games. In our first episode, Soren sits down with Rob Pardo, formerly the Chief Creative Officer at Blizzard Entertainment, to discuss his game design career,


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 October 30, 2014  2h4m