Gesamtlänge aller Episoden: 8 days 6 hours 22 minutes
* Player character death.
* Reminder: Tastes and desires on what a player wants from a game can vary!
* Most problems arise from a difference in expectations between the players and GM.
* Story about Josh’s friend Doug and his approach to his characters.
* Players who strongly identify with their characters can dislike having their story “cut short”.
* A brief sidebar about gamemasters fudging dice results...
* Surviving and Exploring the Wastes.
* Another example of an area devastated by the Scourge, similar in that way to the Badlands.
* Of note in earlier material mainly because of its effect on western Barsaive.
* Also an area with a significant number of lost and corrupted kaers.
* Not as easy to get imagery to draw inspiration about the Wastes.
* Jerris is most likely location to launch expeditions into the region.
* Terrain and environment...
* Surviving the inhsopitable: Death’s Sea and the Mist Swamps
* Death’s Sea
* Invest in protection from heat and bring plenty of water.
* No walking! Airship access only.
* Only solid ground are klenkas, temporary islands of cooled lava.
* Bring foods that can survive the hot, dry conditions.
* Lots of fire-adjacent wildlife to make life difficult.
* Additional suggestions for supplies to help survive the environment...
* Another packed email episode!
* Email from Michael H: Supporting the show, and a question about airship and riverboat rules...
* Herbs, plants, and natural medicines in Earthdawn.
* Can add more flavor, detail, and variety to your setting.
* The Survival Guide includes a mix of real-world and fictional plants.
* The Herbalist’s Primer by Anna Urbanek.
* Great system-neutral supplement for any fantasy game.
* Item by item list from the first edition Survival Guide.
* Descriptions, uses, and adventure or story hooks.
* Pop culture connections: Lord of the Rings, Aquaman...
* Exploring and surviving in the Badlands
* Final report on the Deeper Secrets Kickstarter campaign
* Possible reasons to go into (or over) the Badlands
* Historical overview of the region
* Is calling it the Badlands reinforcing its corruption?
* Additional ideas and hooks in the Travar sourcebook
* Solving the mystery of the region’s growth and cleansing the corruption
* Geography and environment
* Travel difficulties
*...
* Second of TWO post-GenCon mailbag episodes!
* Question from Josh (not that Josh): Adapting Earthdawn to other systems?
* Some non-legally binding discussion of how to handle fan works.
* Email from Svenn: Book of Tomorrow and the Earthdawn Publishing Trust.
* Josh reminisces about the EDPT...
* First of TWO post-GenCon mailbag episodes!
* As of this episode’s release, just over two days left in the Deeper Secrets Kickstarter
* Email from Alexandre: Playing an offended obsidiman?
* Email from Donald the SoloRPG Guy: Recent Earthdawn episode and shout-out to the EDSG
* Email from Ben: What kind of Horror was Zorg from the Legends of Earthdawn podcast?
* Email from Patrick: Illusionist spells and disbelief/sensing?
* Check out Episode 34 for...
No new episode this week, but a reminder that the Kickstarter campaign for Deeper Secrets is still going! We just broke 56k, and are running through August 25. If you haven't backed, please go check it out!
We return next week with a regular episode!
* Third and Fourth Circle Shaman spells
* Quick review of a couple important Shaman spell features.
* Third Circle Spells
* Catwalk
* Invoke Lion’s Pride
* Mark of the Wolf
* Polecat Resilience
* Sunlight
* Third Circle picks and discussion.
* Fourth Circle Spells
* Ferret Reflex
* Gills
* Invoke Shark Rend
* Mark of the Bear
* Repel Animal
* Fourth Circle picks and discussion...