Gesamtlänge aller Episoden: 8 days 6 hours 22 minutes
* Episode 200! Part one of our conversation with Lou Prosperi.
* How does Lou pronounce certain Earthdawn names?
* What were the plans for continuing coordination with Shadowrun?
* Some discussion about crossover characters.
* Story about Lou sending his SR players into the past before Earthdawn
* Lou's path to Earthdawn...
* Wrapping up 2023 with some listener statistics and analytics
* We broke 100k total listens this year according to our host.
* Where our listeners hail from and what platform they listen on.
* Most listened to overall episodes.
* Our Spotify Wrapped summary... new listeners and audience growth.
* Listen Notes score and commentary...
* Mailbag!
* Email from Jonathan: Would Blood Warders or Exolashers have been a path?
* Email from Alexandre: Social Defense needs and protections for a Gauntlet?
* Discussion of Resist Taunt, Lion Heart, Lion Spirit, and other options.
* Email from Leamon: Ways to track Legend Point awards...
* Great Ranelles of the Blood Wood: The Escalanas
* Quick update on social media and the like.
* Kindness from a fan on the FASA Games Discord.
* Tradtionally provides the most Warders to the Rose Throne.
* Current head Kethos was one of the main architect of the Ritual of Thorns.
* The "magic" ranelle, but like other ranelles they do other stuff.
* Based in the western regions of the Wood...
Sorry friends and fans, due to technical difficulties, there's no new episode the week of November 22. For those in the US, hope you have a good Thanksgiving holiday and we'll talk to you next week.
* Kaers
* Significance of kaers in the game and setting.
* Common (and most dangerous) destination for adventurers.
* Mists of Betrayal, Terror in the Skies, Ardanyan's Revenge.
* Not a lot of concrete examples in later published material.
* Appearances in novels and fiction.
* What is a kaer?
* Purpose to keep people inside alive.
* Why are you going and what might you find?
* Kaers vs citadels.
* Traps and defenses...
* The Daevenar Ranelle
* Some comments on Blood Wood games.
* Renowned as the finest artists and craftfolk in the Wood.
* Significant presence in Court, but not an obvious politics player.
* Likely a notable influence on elven culture.
* Possibly behind the campaign against Shosara.
* Importance of art and culture during the Scourge and Ritual of Thorns.
* Loyalty to throne and ability to shape public opinion...
* Diving into the mailbag!
* Email from Leamon: GMs with players who know more about the setting.
* Fighting large groups of low-powered opponents.
* Questions for Greg Gorden?
* Email from Brad: Stories about player character death.
* Handling replacements for a dead PC?
* Plans to reintroduce Lightbearers as a path?
* Email from Scott: More stories about character death.
* Player buy-in and expectations with Paranoia as a framework...
* Great Ranelles of the Blood Wood: Carithasca
* A ranelle is similar to a noble house or clan; extended family.
* Mainly based in the Southern Fringe, focused on trade.
* While each ranelle is best known for a particular thing, they don’t do just that thing.
* The ranelle’s background and how they got to where they are.
* The ranelle’s biggest advantage is the network they have built over time...
* Email from David: Love for the show and for Earthdawn
* Reminder from Josh about the Earthdawn West Marches community.
* Email from Bryan: Stories about player character death.
* Josh shares a party wipe story from an old D&D game.
* Exploring and surviving underground environments.
* Careless folk get themselves killed in the depths.
* Four things to worry about when caving.
* Bad air: Stale air or other things that affect breathing...