Gesamtlänge aller Episoden: 8 days 6 hours 22 minutes
* Talk about the weather!
* Email from Travelling Wizard: Josh made a mistake about who is working on updating old spells to ED4.
* Email from Leamon: Story about Death’s Sea.
* Email from Lee: Suggestion to announce upcoming topics in advance to prompt questions.
* “Steel Trap” and “Sewer Grate” memory
* Shaman Spells...
* Dragons!
* Dan brings up an old review of Earthdawn that says the game “does dragons right.”
* In Earthdawn, dragons are characters. They have goals and motivations, sometimes in line with the PCs, sometimes not.
* Dragons are not, generally, “nice.” They tend to take the long view and may have an alien mindset of a kind.
* Dragons might be fond of individual Namegivers but might not necessarily “care” about them as we might think of that...
* Mystic Paths: Brother of Stone
* Development history and origins of Paths.
* Broad overview of how a character joins and a path and the basic mechanics.
* Paths as a function of character development and campaign focus.
* Brother of Stone.
* Origins in the original Purifier Discipline.
* Three concepts each broken out into separate pieces...
* Email from Brian F.: Shaman Spells feedback
* Email from Maciej P.: Question about dragons and the immortal elves.
* SPOILERS FOR DEEP LORE (About 6 minutes)
* Second question from Maciej: Mad Passions and following them.
* Email from Jesse: Lightbearers and their exclusion from Mystic Paths?
* Dragons, part the second!
* Dragons can speak all Namegiver languages, dragonspeech, body language.
* Dragon lairs and shal-mora...
* Mystic Paths: The Woodsman
* The development history from first to fourth edition.
* Originally the elven racial Discipline.
* Originally fit the “ranger” archetype, like the elves of Lothlorian.
* Lacked anything unique or particularly “elfy”.
* Shift to the flexibility of the talent option design style.
* Developed in line with Elven Nations from fourth edition, very heavily elf-oriented, but not exclusively so...
* New short series Earthdawn actual play from the Thornvale podcast, run by Rob from the Namegivers podcast!
* Email from Tom: Episode on adventure and campaign design?
* Josh provides some thoughts, including a campaign idea called “Scavenger Hunt”.
* Foundry VTT and the new Earthdawn Player’s Guide Compendium in the FASA Games shop!
* Josh gets on a soapbox about advice, complex mechanics, the reflection of setting in the system, and narrative permissions...
* Mystic Paths: The Fire Eater
* Essay by Opti from the Legends of Earthdawn podcast and Fraggin Unicorn games!
* The Fire Eater is the fully original ork-focused mystic path, built around the gahad trait.
* Like the Brother of Stone explores obsidimen, and the Woodsman explores elves, Fire Eaters explore orks.
* Not strongly organized or structured compared to some other paths...
* Email Madness!
* Email from Scott: Yes to dragon biographies, but also maybe Horrors?
* Email from Graham: Windling party is still going! Yes to more dragon stuff!
* Email from Leamon: Praise for paths and his growth into the Windmaster...
* Great Dragon Backgrounds: Mountainshadow
* Far Scholar, “the meddler”
* Mountainshadow is toward the top of the list of ostensibly “good guy” dragons.
* Appears in Shadowrun as Dunkelzahn, where he is a fan of humanity in general, but not as blatantly in the Earthdawn era.
* He and his brother Icewing were clutched by All Wings.
* Primary lair is in the Dragon Mountains, rumored to have a secondary lair in the Badlands...
* Emails and more dragon backgrounds!
* Email from K Scott: How about talking about secret societies?
* Email from Brian: What about all the great stuff on Panda Gaming Grove?
* http://pandagaminggrove.blogspot.com/
* Email from Rasmus: Replica Throalic coins as a stretch goal for a Kickstarter?
* Reason for design choice behind Claw Frenzy for Beastmasters?
* Email from Tim: Praise for Attitudes and Favors discussion...