Gesamtlänge aller Episoden: 15 days 42 minutes
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. They begin with the optional rules of fear and horror. Then they explore some healing and rest variants. They briefly discuss adding firearms, explosives and/or alien technology to your D&D game. Finally they discuss the
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week’s topics include hero points, honor and sanity. They might have also stumbled on a compelling alternative to alignment if you’re looking for a different way to play with morality in your D&D game.
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide for Dungeons & Dragons 5th Edition. This week they begin exploring Chapter 9: Dungeon Master’s Workshop. They begin with some general guidelines for considering optional and variant rules for your game.
Lex gives a thorough review of the D&D Essentials Kit. This is a great introduction to the game for new DMs and is a definite upgrade of the previous Starter Set.
Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table.
Lex & Brett return to the Dungeon Master’s Guide to discuss exploration in D&D. Topics covered include travel pace, visibility, noticing other creatures, tracking, social interactions, changing NPC attitudes, roleplaying, engaging players and damaging & destroying objects.
Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.
Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.
Lex and Brett discuss their latest D&D campaigns—what they got right, what they got wrong, and what they’ve learned from the process. The also hit on some other topics including: using xp versus milestones versus hand-waving PC leveling; giving strongholds to the PCs; and whether or not to tell the
Lex returns to his exploration of the Dungeon Master's Guide to discuss treasure and other types of rewards the player characters can earn through adventuring.