Gesamtlänge aller Episoden: 24 days 3 hours 5 minutes
In the wake of the Las Vegas shooting, I look at violence in videogames, trying to answer the question of why we should be lenient (or if we should be at all) to "murder simulators." Full episode available on patreon.com/hegelbon
We welcome Scott Blaha (@socksmahoney) on the podcast to talk about Dark Souls, the reason it's fun, its lore, and to close the book on difficulty.
We welcome Ian Renfroe (@glennfinito) onto the show to talk about difficult games, the nature of challenging work, and why music might be the best analogue to games yet.
We welcome longtime friend of the podcast Alex Hinman to talk Red Alert, ideology, and cut scenes, among other Soviet psyops.
We welcome back Erica (@lavosxii) to talk with us about MMORPG theory, FFXIV, and the nature of cooperation.
We welcome Jesse @bronzehammer Farrar and Stefan @boring_as_heck Heck on the podcast to talk about streaming, toilets, and the nature of home ownership.
We welcome Lena (@lbourgie), long time friend of the podcast and of me, to the podcast to talk about quitting gaming, addiction, and fulfillment.
We welcome Michael Lutz, creator of "The Uncle Who Works at Nintendo" and "My Father's Long Long Legs", on to talk about narrative, horror, expectations in gaming, and even a bit of dramatic theory.
We invite Jesse Farrar (@BronzeHammer) on to help me tweak the final details of my indiegogo pitch with his YKS knowledge
We welcome Brandon Zaboklicki (@sexualjumanji) onto the podcast to talk Rainbow Six: Seige, multiplayer gaming, why he's not a fan of PUBG and more!