The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

https://caneandrinse.com/

Eine durchschnittliche Folge dieses Podcasts dauert 56m. Bisher sind 492 Folge(n) erschienen. Dieser Podcast erscheint wöchentlich.

Gesamtlänge aller Episoden: 19 days 9 hours 32 minutes

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The Sausage Factory Episode 11 Remastered: Nyamyam Games


This episode of the Sausage Factory is a remaster of Episode 11, first released in February 2014. Jennifer Schneidereit of Nyamyam Games, the developer behind Tengami, an adventure game for iOS joins Chris O'Regan for another episode of The Sausage F...


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 May 31, 2019  59m
 
 

The Sausage Factory Episode 230: Unbound Creations


Show host and producer Chris O'Regan talks to Jakub Kasztalski, the Lead Developer and Writer for Headliner: NoviNews about its design and development. Social engineering by the media is a well known phenomena,


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 May 24, 2019  49m
 
 

The Sausage Factory Episode 229: Hörberg Productions


Chris O'Regan chats to Bertil Hörberg of Hörberg Productions, creator of Mechstermination Force, about its design and development.   Some videogame boss battles can be seen as a choreographed dance routine that needs to be learned in order to succeed...


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 May 17, 2019  49m
 
 

The Sausage Factory Episode 228: Tinman Games


Show host Chris O'Regan chats to returning guest Neil Rennison of Tinman Games (who first appeared in Episode 29 of The Sausage Factory) to chat about the development of Table of Tales: The Crooked Crown.


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 May 10, 2019  53m
 
 

The Sausage Factory Episode 227: Inkle Studios


Show host and producer Chris O'Regan chats to Joe Humfrey of Inkle Studios about the development of Heaven's Vault. Storytelling normally revolves around the characters more than the world they find themselves in.


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 May 3, 2019  49m
 
 

The Sausage Factory Episode 226: Stellar Jockeys


In this episode of The Sausage Factory show host and producer Chris O'Regan chats to Hugh Monahan of Stellar Jockeys about the development of the excellent Brigador. The urge to rush in with guns fully ablaze is so very strong when it comes to Brigador...


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 April 26, 2019  1h9m
 
 

The Sausage Factory Episode 225: White Rabbit


Chris O'Regan, show host and producer chats to Jean Canellas of White Rabbit about the development of Death's Gambit Accessibility in games is a bit of a hot topic right now with many arguing for 'easy modes' in games.


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 April 19, 2019  1h3m
 
 

The Sausage Factory Episode 224: Okomotive


Show host and producer Chris O'Regan talks to Don Schmocker of Okomotive about how they developed FAR: Lone Sails. How does one represent a seemingly pointless task yet it is the only one that gives one purpose?


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 April 12, 2019  47m
 
 

The Sausage Factory Episode 223: Sick Chicken Studios


Show host and producer Chris O'Regan talks to Nathan Hamley of Sick Chicken Studios about how Guard Duty came into being. When telling a story within the medium of a videogame, it important to provide suitably subtle hints as to how to progress and t...


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 April 5, 2019  50m
 
 

The Sausage Factory Episode 222: Salix Games


Show host Chris O'Regan chats to Jessica Saunders of Salix Games, the developers of Du Lac & Fey: Dance of Death about its design and development. Immortal beings from the dark ages mixed with Victorian London plagued by supernatural demons is not a ...


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 March 29, 2019  48m