Gesamtlänge aller Episoden: 19 days 9 hours 32 minutes
This episode of the Sausage Factory is a remaster of Episode 11, first released in February 2014. Jennifer Schneidereit of Nyamyam Games, the developer behind Tengami, an adventure game for iOS joins Chris O'Regan for another episode of The Sausage F...
Show host and producer Chris O'Regan talks to Jakub Kasztalski, the Lead Developer and Writer for Headliner: NoviNews about its design and development. Social engineering by the media is a well known phenomena,
Chris O'Regan chats to Bertil Hörberg of Hörberg Productions, creator of Mechstermination Force, about its design and development. Some videogame boss battles can be seen as a choreographed dance routine that needs to be learned in order to succeed...
Show host Chris O'Regan chats to returning guest Neil Rennison of Tinman Games (who first appeared in Episode 29 of The Sausage Factory) to chat about the development of Table of Tales: The Crooked Crown.
Show host and producer Chris O'Regan chats to Joe Humfrey of Inkle Studios about the development of Heaven's Vault. Storytelling normally revolves around the characters more than the world they find themselves in.
In this episode of The Sausage Factory show host and producer Chris O'Regan chats to Hugh Monahan of Stellar Jockeys about the development of the excellent Brigador. The urge to rush in with guns fully ablaze is so very strong when it comes to Brigador...
Chris O'Regan, show host and producer chats to Jean Canellas of White Rabbit about the development of Death's Gambit Accessibility in games is a bit of a hot topic right now with many arguing for 'easy modes' in games.
Show host and producer Chris O'Regan talks to Don Schmocker of Okomotive about how they developed FAR: Lone Sails. How does one represent a seemingly pointless task yet it is the only one that gives one purpose?
Show host and producer Chris O'Regan talks to Nathan Hamley of Sick Chicken Studios about how Guard Duty came into being. When telling a story within the medium of a videogame, it important to provide suitably subtle hints as to how to progress and t...
Show host Chris O'Regan chats to Jessica Saunders of Salix Games, the developers of Du Lac & Fey: Dance of Death about its design and development. Immortal beings from the dark ages mixed with Victorian London plagued by supernatural demons is not a ...