Gesamtlänge aller Episoden: 19 days 8 hours 48 minutes
Chris interviews Emma Johansson of Runway Play and asks them about the design and development of their environmental adventure game, Flutter Away.
Chris interviews Matteo Cerquone of JUMPSHIP and asks them about the design and development of their action adventure game, Somerville. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode459.mp3
Chris interviews Jeff Camozzi and Jacob Mann of Drattzy Games and asks them about the design and development of their SNES inspired RPG, Alterium Shift.
Chris interviews Michael Schade of ROCKFISH Games and asks them about the design and development of their space exploration RPG, Everspace 2.
Chris O'Regan interviews Dmitry Kachkov of Sobaka Studios and asks them about the design and development of their roguelike shoot’em arcade swarm attack game, REMEDIUM: Sentinels.
Chris interviews Noah Lone of SomeHumbleOnion and asks them about the design and development of their adventure game, Smushi Come Home
Chris interviews Ryan Bousfield of Wolf and Wood Interactive and asks them about the design and development of their Squash/BreakOut hybrid, C-Smash VRS.
Chris O'Regan interviews Adam Stjärnljus of Wishfully and asks them about the design and development of their narrative driven adventure game, Planet of Lana.
Chris interviews Maxime Chaize of Hot Chili Games and asks them about the design and development of their multi-tiered dexterity action game, Elypse.
Chris interviews Kim Valori and Juha Ylimäki of Muro Studios and asks them about the design and development of their dark fantasy based action adventure game, DOOMBLADE.