Gesamtlänge aller Episoden: 19 days 10 hours 42 minutes
Chris interviews Maxime Chaize of Hot Chili Games and asks them about the design and development of their multi-tiered dexterity action game, Elypse.
Chris interviews Kim Valori and Juha Ylimäki of Muro Studios and asks them about the design and development of their dark fantasy based action adventure game, DOOMBLADE.
Chris interviews Matthew Martinez and T.J. Bertino of Hello Penguin Team and asks them about the design and development of their action adventure RPG, Vernal Edge.
Chris O'Regan interviews Virgilio Solis and Emilio Monge of Sunna Entertainment and asks them about the design and development of their dexterity based platformer adventure game, Planet Cube Edge.
Chris interviews Kostas Zarifis and Chris Brooks of Rogue Sun and asks them about the design and development of their motion projection puzzle game, Tin Hearts
Chris interviews George Degenkamp of Mighty Yell and asks them about the design and development of their VR dexterity based puzzle platform game, A Knight in the Attic.
Chris interviews Maxime Philipp and Alexandre Arramon of Embers Games and asks them about the design and development of their parry based action adventure game, Strayed Lights.
Chris interviews Anthony Marinello of Katsu Entertainment and asks them about the design and development of their processed meat related shmup, Dogfight: A Sausage Bomber Story.
Chris O'Regan interviews Antonio Iglesias of Kraken Empire and asks them about the design and development of their RTS skirmish game, Toy Tactics.
Chris interviews Dino Patti and Tadej Gregorcic, of Coherence and asks them about the design and development of their middleware multiplayer tool, Coherence.