Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

http://idlethumbs.net/designernotes

Eine durchschnittliche Folge dieses Podcasts dauert 1h58m. Bisher sind 86 Folge(n) erschienen. Dieser Podcast erscheint alle 1 Monate.

Gesamtlänge aller Episoden: 7 days 6 hours 50 minutes

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Designer Notes 61: Chet Faliszek


In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have to do with Old Man Murray, why he t


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 November 20, 2021  2h50m
 
 

Designer Notes 60: Andy Schatz - Part 2


In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss what Monaco and Rashomon have in co


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 October 20, 2021  1h45m
 
 

Designer Notes 59: Andy Schatz - Part 1


In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss how he tried to live out Ultima’s


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 September 16, 2021  1h47m
 
 

Designer Notes 58: Rob Daviau - Part 2


In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss the criteria for a good Legacy game, how to put just a little PvP in a game without overdoing it, and why he remov


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 July 15, 2021  1h13m
 
 

Designer Notes 57: Rob Daviau - Part 1


In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss bluffing his way through his first game job interview, how he designed Betrayal at House on the Hill without eithe


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 April 25, 2021  1h25m
 
 

Designer Notes 56: David Dunham


In this episode, Soren interviews independent game designer David Dunham, best known for his work on the narrative strategy games King of Dragon Pass and Six Ages. They are joined by writer and designer Meg Jayanth, best known for her work on 80 Days. The


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 February 25, 2021  1h54m
 
 

Designer Notes 55: Meg Jayanth


In this episode, Soren interviews independent game developer Meg Jayanth, the writer on 80 Days. They discuss how fan fiction is similar to modding, if 80 Days is a criticism of the Bioware companion system, and why it’s important to do your work.


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 August 21, 2020  3h3m
 
 

Designer Notes 54: Jon Ingold - Part 2


In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss how to get the player to trust the designe


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 July 27, 2020  1h51m
 
 

Designer Notes 53: Jon Ingold - Part 1


In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss why Plundered Hearts is his favorite Infoc


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 June 18, 2020  1h28m
 
 

Designer Notes 52: Roger Keating


In this episode, Bruce Geryk interviews veteran game developer Roger Keating, co-founder of Strategic Studies Group (SSG). Roger is best known for his work on the Warlord series as well as many digital wargames. They discuss what it was like to do pathfin


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 May 26, 2020  2h23m