The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

https://caneandrinse.com/

Eine durchschnittliche Folge dieses Podcasts dauert 56m. Bisher sind 491 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 19 days 8 hours 48 minutes

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The Sausage Factory Episode 201: Auroch Digital


Chris O'Regan talks to Tomas Rawlings of Auroch Digital about how they created Achtung! Cthulhu Tactics. - Tabletop games have seen a massive resurgence of late and Achtung! Cthulhu Tactics, a miniatures tactical combat game by Modiphius Entertainment...


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 October 19, 2018  54m
 
 

The Sausage Factory Episode 200: Stoic Studios


Chris ORegan talks to Alex Thomas, Matt Rhoades, and Arnie Jorgensen of Stoic Studios about how The Banner Saga 3 was developed. - This is the 200th episode of The Sausage Factory, a podcast that was invented during a conversation in a pub during EGX ...


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 October 12, 2018  57m
 
 

The Sausage Factory Episode 199: Ska Studios


Chris O'Regan talks to James and Michelle Silva of Ska Studios about how Salt and Sanctuary was developed. - In the midst of gaming past independent games made their first foray into console platforms in 2007 when Xbox Live Arcade started supporting g...


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 October 8, 2018  1h5m
 
 

The Sausage Factory Episode 198: Dan Smith Studios


Chris ORegan talks to Dan Smith of Dan Smith Studios about how The Spectrum Retreat was developed. - Seemingly trapped in a strange hotel that is staffed entirely by robots, the player finds themselves breaking into a forbidden area under the guidance...


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 September 28, 2018  57m
 
 

The Sausage Factory Episode 197: University of Cambridge


Chris O'Regan talks to Diarmid Campbell of the University of Cambridge about how Wired was developed. - Educational games are typically very bad, for a whole variety of reasons and the challenge to make one that is both educational and entertaining is...


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 September 21, 2018  1h6m
 
 

The Sausage Factory Episode 196: Daedalic Entertainment


Chris O'Regan talks to Max Bernardi of Daedalic Entertainment about how State of Mind was developed. - What if your memories could be replaced by someone elses? What is reality at that point? These are the questions that State of Mind tries to answer ...


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 September 18, 2018  1h2m
 
 

The Sausage Factory Episode 195: Luminous


Chris O'Regan talks to Edvin Aedma of Luminous about how Circle Empires was developed. - When you consider 4x games you normally think of titles like Civilization or Stellaris. These are grand scale titles that take many hours to complete.


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 September 11, 2018  1h1m
 
 

The Sausage Factory Episode 194: Abyssal Arts


Chris O'Regan talks to Keaton White of Abyssal Arts about how City of the Shroud was developed. - Tactical RPGs normally have a turned based system, but Abyssal Arts decided the toss that aside and make a real time strategy game that also has a persis...


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 August 31, 2018  48m
 
 

The Sausage Factory Episode 193: MegaCrit


Chris O'Regan talks to Anthony Giovannetti about how Slay the Spire was developed. Card games and video games have become quite common in recent years thanks to the continued success of Hearthstone and Magic the Gathering,


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 August 24, 2018  48m
 
 

The Sausage Factory Episode 192: Runner Duck Games


Chris O'Regan talks to David Miller and Jon Wingrove about how Bomber Crew was developed. World War II bombers have often been simulated in videogame form, be it B17 Bomber on the Intellivision through to B-17 Flying Fortress on the Amiga,


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 August 17, 2018  57m