Gesamtlänge aller Episoden: 19 days 8 hours 48 minutes
Chris O'Regan talks to Tomas Rawlings of Auroch Digital about how they created Achtung! Cthulhu Tactics. - Tabletop games have seen a massive resurgence of late and Achtung! Cthulhu Tactics, a miniatures tactical combat game by Modiphius Entertainment...
Chris ORegan talks to Alex Thomas, Matt Rhoades, and Arnie Jorgensen of Stoic Studios about how The Banner Saga 3 was developed. - This is the 200th episode of The Sausage Factory, a podcast that was invented during a conversation in a pub during EGX ...
Chris O'Regan talks to James and Michelle Silva of Ska Studios about how Salt and Sanctuary was developed. - In the midst of gaming past independent games made their first foray into console platforms in 2007 when Xbox Live Arcade started supporting g...
Chris ORegan talks to Dan Smith of Dan Smith Studios about how The Spectrum Retreat was developed. - Seemingly trapped in a strange hotel that is staffed entirely by robots, the player finds themselves breaking into a forbidden area under the guidance...
Chris O'Regan talks to Diarmid Campbell of the University of Cambridge about how Wired was developed. - Educational games are typically very bad, for a whole variety of reasons and the challenge to make one that is both educational and entertaining is...
Chris O'Regan talks to Max Bernardi of Daedalic Entertainment about how State of Mind was developed. - What if your memories could be replaced by someone elses? What is reality at that point? These are the questions that State of Mind tries to answer ...
Chris O'Regan talks to Edvin Aedma of Luminous about how Circle Empires was developed. - When you consider 4x games you normally think of titles like Civilization or Stellaris. These are grand scale titles that take many hours to complete.
Chris O'Regan talks to Keaton White of Abyssal Arts about how City of the Shroud was developed. - Tactical RPGs normally have a turned based system, but Abyssal Arts decided the toss that aside and make a real time strategy game that also has a persis...
Chris O'Regan talks to Anthony Giovannetti about how Slay the Spire was developed. Card games and video games have become quite common in recent years thanks to the continued success of Hearthstone and Magic the Gathering,
Chris O'Regan talks to David Miller and Jon Wingrove about how Bomber Crew was developed. World War II bombers have often been simulated in videogame form, be it B17 Bomber on the Intellivision through to B-17 Flying Fortress on the Amiga,