The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

Eine durchschnittliche Folge dieses Podcasts dauert 1h0m. Bisher sind 117 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 4 days 19 hours 5 minutes

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episode 75: Episode 73: Design Patterns: Singleton


Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design patterns of all, Singleton. We explain when you might want to use a Singleton, we go over the definition of this design pattern, we talk about two very common definitions, and finally, we go over some of the reasons why people do not like to use Singletons. Thanks for tuning in this week and we hope you enjoy the show! Contact us at: thedebuglog@gmail.com


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 April 25, 2017  51m
 
 

episode 74: Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross


From Tomb Raider to Ninja Turtles, this pair of Game Designers have been through it all. In this week’s episode we sit down with Benjamin Gross and Joshua Herbert about their roles as Content Designers in the game industry. We discuss the basics behind content design but also take a deep dive into the world of interactive storytelling and how it plays out in both the Indie game development realm as well as within AAA game development...


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 April 12, 2017  58m
 
 

episode 73: Episode 71: Common Developer Mistakes


Mistakes. We all make them, especially as developers. The good news is that we can all learn from each other and try to avoid them in the future. This week we discuss a really interesting article by Tomas Macek entitled, The 10 Most Common Mistakes That Unity Developers Make. This article served as a great jumping-off point for us to discuss the most common problems we see every day...


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 April 6, 2017  1h4m
 
 

episode 72: Episode 70: Status Updates


“Whatchu working on?!” In this week’s episode, the gentlemen of The Debug Log discuss their progress on their respective games. Eduardo drops a few more hints on *THE* new VR game he has been working on. Zack and Andrew outline some of the work and challenges that were encountered during the development of their hot, new Rougelike. They also announced the name of their new company...


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 March 29, 2017  1h1m
 
 

episode 71: Episode 69: Design Patterns: State


In today’s episode we talk about design patterns in game development, specifically, the State pattern. This is going to be an episode mostly oriented to developers, but it is an important part of our effort to bring good programming practices to other devs. We explain the basics of what a design pattern is and we mention some of them. Later on we present a very common scenario in game development, which is the implementation of an AI...


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 March 24, 2017  33m
 
 

episode 70: Episode 68: How To Pitch Your Game


Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch. Whether it's to investors or collaborators, fans or the press, pitching your game is something you will be doing constantly as a developer. Not only is it hard to become comfortable with the idea of "selling yourself", it becomes hard to distill the passion you have for your project into a clear and enticing message...


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 March 17, 2017  1h4m
 
 

episode 69: Episode 67: A Product Manager's Purpose with Vignon Zinsou


Tired of getting your PM’s mixed up? Not sure what goes into product management? Eager to impress your friends and co-workers with some key, trivia-ready information about what a product manager does? If you answered, ‘Yes’ to any of the above questions, then this episode is for you! In this week’s episode, we sit down with Vignon Zinsou, a Product Manager at “Sprockets,” who has had the unique experience working with both eastern and western markets of mobile games...


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 March 8, 2017  1h3m
 
 

episode 68: Episode 66: Unity Analytics with John Cheng


In this episode, I have to pleasure to talk to John Cheng, the head of Unity Analytics. We go over the different parts of Unity Analytics and its features to show you all the power that you have in your hands if you use Unity. Finishing a game is not enough if you want to have a game development business. That is why I ask John how a developer can use this business intelligence tool to make better design decisions. Listening to the players of your game is fundamental...


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 February 23, 2017  47m
 
 

episode 67: Episode 65: Makin' Stuff Look Good with Dan Moran


You lookin’ gooooood! In today’s episode we are covering the topic of visual effects in a conversation with our friend Dan Moran. Dan runs the Youtube channel Makin’ Stuff Look Good and works with Obinna and I at Sprockets as a Graphics Engineer. He is very knowledgable when it comes to the subject of visual effects and graphics programming and shares this knowledge with us on the show...


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 February 15, 2017  49m
 
 

episode 66: Episode 64: UI/UX: Theory & Practice


It's time to stretch our academic muscles! On today's episode, we revisit a topic we've discussed previously, UI. This time we look at it through the lens of User Experience Design. Instead of listing Unity libraries and various technical solutions, we try to take a more formal design approach to the subject and look at what the body of research has to say about UI and UX...


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 February 7, 2017  1h13m