Gesamtlänge aller Episoden: 14 days 17 hours 5 minutes
Manton and Daniel discuss Apple TV development challenges, Apple's executive team shakeup and its impact on the App Stores, and keeping a good attitude about successes and shortcomings as an ambitious indie developer.
Daniel and Manton react to Swift’s open-sourcing, and the extent to which it adds momentum to the language and increases its appeal. They also discuss the open-sourcing of Microsoft’s MarsEdit-esque blog editor, Windows Live Writer.
Manton and Daniel lament the long-standing shortcomings of the Mac App Store, discuss Bohemian Coding's recent decision to pull Sketch from the store, and Daniel shares his growing admiration for Swift.
Daniel and Manton celebrate Manton's new pencil, discuss the iPad pro as a sleeper hit, and talk about the marketing value of supporting the latest and greatest Apple technology in your apps. They also talk about changes at WordPress and the implications for Daniel and MarsEdit.
Manton and Daniel discuss Apple’s acknowledgement of “MASpocalypse,” Manton’s continued waiting for an iPad Pro Pencil, sideloading iOS apps, and whether the iPad pro’s sophistication demands a “Gatekeeper for iOS” or Xcode for the iPad Pro.
Daniel returns from Amsterdam to find Mac App Store issues abound. Manton buys an iPad Pro but has to wait for the Pencil. The two discuss the Mac App Store’s 6-year failure to evolve substantially, and dig into the emotional highs and lows of enjoying and surviving Apple's platform constraints.
Daniel frets more about public speaking, while he and Manton talk about taking inspiration from brilliant apps, and share impressions of the Apple TV now that it’s public.
Manton and Daniel evaluate Daniel’s public speaking procrastination, confess their evolving attitudes about Swift, and discuss strategies for balancing paid consulting with personal indie pursuits.
Daniel and Manton discuss the Release Notes Conference, the value of getting feedback from people in real life, Daniel’s Apple TV rejection, and Twitter’s apology to developers.
Manton and Daniel discuss the paralysis of choosing what to work on as an indie, Manton’s mysterious Kickstarter campaign, and the allure of company stickers and other marketing stuff.