Gesamtlänge aller Episoden: 28 days 14 hours 39 minutes
Dragon Quest VII and VIII for Nintendo 3DS have finally been confirmed for North America! Jeremy and Kat have lots of thoughts on that and Nintendo's other news. Then, XSEED's Jessica Chavez joins us to share her adventures in localized Legend of...
Steve Tramer returns to discuss the high points and low points of Bethesda RPGs over the years and the one way RPGs as a whole can improve. Plus: We're giving away a free copy of Fallout 4 on Xbox One! Listen to find out how to get your copy.
Jason Wilson joins Kat to discuss the new Dungeons & Dragons MMORPG Sword Coast Legends and the console port of Divinity: Original Sin. Plus: We announce the winner of our Dragon Quest Heroes Slime Collector's Edition!
Mike joins Kat to discuss his review of Tales of Zestiria, then Kat and Bob determine whether Dragon Quest Heroes does justice to one of the best RPG franchises ever. Bonus: A Yo-kai Watch discussion, plus details on an upcoming giveaway!
USgamer contributor John Learned joins Kat to discuss what he learned about the localization of Final Fantasy XII in his recent interview, with some added discussion about Legend of Legacy and the new Witcher 3 expansion.
Mike Williams joins Kat to discuss Disgaea 5, the difficult challenges facing NIS, and what he likes to see in a tactical RPG.
Kat and Bob delve into the most curious RPG since Earthbound in Undertale, then jump into Persona 4: Dancing All Night before taking a belated look at the RPGs that came out of TGS.
Jaz joins Kat to talk about the evolution of Destiny, what the expansion fixes, and what can still be improved. Do the RPG elements work now, or is it still a confusing mess of random systems? Here are our final thoughts on The Taken King.
Steve Tramer returns to talk Shadowrun Hong Kong and the delay of Persona 5, with Kat musing on Xenoblade Chronicles X and ranting about Destiny: The Taken King. Bonus: A random Metal Gear Solid 5 conversation!
Stay Awhile and Listen and Dungeon H@cks author David Craddock joins Kat to talk about the story behind Diablo II's tumultuous development, the earliest days of Roguelikes, and as always, what makes a game an RPG.