Gesamtlänge aller Episoden: 12 days 8 hours 54 minutes
I talk about pacing adventures and how it relates to drama pacing.
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I talk about the small things that GMs can forget about.
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I talk about a recent game I had to throw together at the last minute and how the GM should make some plot hooks for themselves.
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I talk about NPC's attitude and their stakes.
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I talk about how you could stage traveling encounters (AKA Chases and Fights).
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I talk about an easy way to add civilization to your campaign world.
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I talk about the probabilities of dice and how they effect (and you, as a GM can effect) tables.
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I talk about creating simple PC backstories to enhance later on.
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I talk about how you can use conflicting traits to enhance your main bad guy.
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I talk about outdoor markets and why they're great for plothooks.
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