Gesamtlänge aller Episoden: 3 days 48 minutes
Today on the podcast I'm talking to Doomkid. A font of knowledge for all things Doom, a Youtube content creator , and creator of the Rowdy Rudy and Ray Mowhawk series, you may know him for any one of these things, or all of them.
We discuss Doomkid's love of shovelware, creating characters to inspire level design, and building content for YouTube.
Today on the show I'm talking to SoBad. You likely know him as a friendly face on Twitch, for his Doom wad let's plays on Youtube, as well as his analytical content. You might also know him as the creator of map 5 of the Balls of Steel Community Project that came out fairly recently.
We talk about SoBad's love of analysis, the testing process for Doom maps, obviously we discuss Dave, and we go on several lengthy tangents.
Today I'm talking to Tango, most well known for his popular weapon mod Supercharge and accompanying mapset Paradise. You may know him as a contributor to BTSX 1 and 2, Plutonia 2 or a number of other community projects over the years.
We discuss balancing Supercharge, how Doom multiplayer could be improved, and the merits of changing up your mapping process.
Today I'm talking to Obsidian, host of the Abyssal Speedmapping Sessions, the MAYhem community project series, as well as a number of other community projects, creator of Maskimxul, Countdown to Extinction, and Candlemass, to name just a few of their projects over the years.
We talk about creating atmosphere in Doom wads, features Obsidian would like to see used more, and how to run good community projects.
On today's episode of the podcast I'll be talking to Armoured Blood, one of the OGs of slaughter mapping, creator of New Gothic Movement 1 and 2, Shai'tan's Luck and a contributor to Slaughterfest 2012.
We talk about building loose slaughter maps, the beginnings of New Gothic 1 and 2, and the old school slaughter scene.
Today I'm talking to 4Shockblast, one of the best known speedrunners in the Doom community, who you may know specifically for his 8 second run of E1M1 or any of his other 3000+ runs on DSDA. He's also mapped for many of the Abyssal Speedmapping Sessions, 50 Shades of Graytall, and several other projects...
On this episode of the podcast I'm talking to Esselfortium, also known as Sarah Mancuso. She's the lead developer of the BTSX series, a contributor to Doom the Way id Did 1 and 2, as well as working on solo projects like Vaporwave for the Eternity engine, and the recently released Knee Deep in Knee-Deep in ZDoom. She's a midi composer, a creator of texture assets, and an all around staple of the Doom community...
Today on the podcast I'm talking with Xaser. A member of the Doom community for 20 years, Xaser is one of the most prolific Doom mappers out there, having worked on a huge number of solo projects like Zen Dynamics, Dead.Wire and Dead.Air, been a part of innumerable community projects like Mayhem17, Plutonia Revisited, The Zdoom Mapping Community Projects, and also working on big-ticket megawads like Eviternity and Back to Saturn X 1 and 2...
Today on the podcast I'm talking to Joshy, co-creator of Speed of Doom with Darkwave, project lead for Plutonia Revisited, and creator of Resurgence. He's also had a hand in a number of big ticket projects like Ancient Aliens and BTSX, as well as contributing a map to one of my personal favourite community projects: 50 Shades of Graytall...
Today on the podcast I'm talking to Dario Casali, co-creator of The Plutonia Experiment, contributor to Memento Mori, and one of the early members of Valve, where he has worked on Half Life, Half Life 2, Portal 2, the Left 4 Dead games, Team Fortress 2, Half Life Alyx and many more projects. He also has a Youtube channel where he swears at some of his old maps and also other people's...