Gesamtlänge aller Episoden: 3 days 48 minutes
Today on the podcast I am talking to American McGee. Level designer for Ultimate Doom and Doom 2, level and sound designer for Quake and Quake 2, creator of the extremely popular Alice series of games and now the designer of a unique range of plushies that we'll get into later...
Today I'm talking to Obsidian, host of the Abyssal Speedmapping Sessions, the MAYhem community project series, as well as a number of other community projects, creator of Maskimxul, Countdown to Extinction, and Candlemass, to name just a few of their projects over the years.
We talk about creating atmosphere in Doom wads, features Obsidian would like to see used more, and how to run good community projects.
Today I'm talking to Tango, most well known for his popular weapon mod Supercharge and accompanying mapset Paradise. You may know him as a contributor to BTSX 1 and 2, Plutonia 2 or a number of other community projects over the years.
We discuss balancing Supercharge, how Doom multiplayer could be improved, and the merits of changing up your mapping process.
Today on the show I'm talking to SoBad. You likely know him as a friendly face on Twitch, for his Doom wad let's plays on Youtube, as well as his analytical content. You might also know him as the creator of map 5 of the Balls of Steel Community Project that came out fairly recently.
We talk about SoBad's love of analysis, the testing process for Doom maps, obviously we discuss Dave, and we go on several lengthy tangents.
Today I'm talking to Dragonfly. One of the most prolific Doom mappers you're likely to find, you may know him for some of his Cacoward-winning projects like Skulldash and Eviternity, or perhaps some of the many maps he's made for community projects such as Mayhem, Abyssal Speedmapping, and the Team Rocket CPs. These days you may even know him as a level designer for Prodeus...