Gesamtlänge aller Episoden: 3 days 48 minutes
In this episode I talk to NoReason, who you will probably know for his challenging slaughter maps, starting with his early releases Disparate Realities and Death in Excess as well as his 3 NoSp speedmapping projects and the gargantuan Cosmogenesis.
We talk about the benefits and pitfalls of speedmapping, the making of a giant slaughter map, and the benefits of MBF21.
Today on the podcast I'm talking to Dario Casali, co-creator of The Plutonia Experiment, contributor to Memento Mori, and one of the early members of Valve, where he has worked on Half Life, Half Life 2, Portal 2, the Left 4 Dead games, Team Fortress 2, Half Life Alyx and many more projects. He also has a Youtube channel where he swears at some of his old maps and also other people's...
Today on the podcast I'm talking to Joshy, co-creator of Speed of Doom with Darkwave, project lead for Plutonia Revisited, and creator of Resurgence. He's also had a hand in a number of big ticket projects like Ancient Aliens and BTSX, as well as contributing a map to one of my personal favourite community projects: 50 Shades of Graytall...
Today on the podcast I'm talking with Xaser. A member of the Doom community for 20 years, Xaser is one of the most prolific Doom mappers out there, having worked on a huge number of solo projects like Zen Dynamics, Dead.Wire and Dead.Air, been a part of innumerable community projects like Mayhem17, Plutonia Revisited, The Zdoom Mapping Community Projects, and also working on big-ticket megawads like Eviternity and Back to Saturn X 1 and 2...
Today on the podcast we're talking speedrunning, and I am speaking with Looper. Known primarily for his world record runs for the Doom 2 d2all category, he is also an accomplished runner for a number of other wads, with a number of Hell Revealed 2 Nomo world records and nearly 300 demos total submitted to DSDA. We discuss Looper's first NoMo demos, his love of Doom multiplayer, and we get into the details of the Doom 2 UV Speed d2all.
On this episode of the podcast I'm talking to Esselfortium, also known as Sarah Mancuso. She's the lead developer of the BTSX series, a contributor to Doom the Way id Did 1 and 2, as well as working on solo projects like Vaporwave for the Eternity engine, and the recently released Knee Deep in Knee-Deep in ZDoom. She's a midi composer, a creator of texture assets, and an all around staple of the Doom community...
Today I'm talking to Matt Tropiano, also known as Mtrop. A long-time community member, you'll likely know him for wads like Coffee Break and Forsaken Overlook, as well as a major contributor to the Adventures of Square 1 and 2. He's also created a number of useful tools for the community over the years including Doom Struct, WadTools and Wadmerge...
Today I'm talking to 4Shockblast, one of the best known speedrunners in the Doom community, who you may know specifically for his 8 second run of E1M1 or any of his other 3000+ runs on DSDA. He's also mapped for many of the Abyssal Speedmapping Sessions, 50 Shades of Graytall, and several other projects...
Today on the podcast I am talking to Alfonzo. Mapper for a wide variety of community projects such as Doom the Way Id Did 1 & 2, Abyssal Speedmapping Sessions, and more, provider of midis to Mutiny and the Alfonzone and the host of Doom Radio, the Doom podcast that started it all.
We discuss Alfonzo's early wad reviewing days, single player and multiplayer mapping, his process for midi making, and of course, Doom Radio.
On today's episode of the podcast I'll be talking to Armoured Blood, one of the OGs of slaughter mapping, creator of New Gothic Movement 1 and 2, Shai'tan's Luck and a contributor to Slaughterfest 2012.
We talk about building loose slaughter maps, the beginnings of New Gothic 1 and 2, and the old school slaughter scene.