Gesamtlänge aller Episoden: 6 days 10 hours 26 minutes
* (0:54) All that matters is the d-o-g. * (3:18) Answering part of Dustin’s question, and why it’s not getting a full answer just yet. * (5:13) Illustrations from No Man’s Sky, Baldur’s Gate, Mass Effect, and Freelancer.
* (0:23) Chad talks a whole lot about not talking. Also, cattywampus. * (4:32) Wayne is playing Dragon Quest Builders 2. * (7:39) Chad is playing Assassin’s Creed Origins. * (16:31) Dale is playing Medieval II: Total War.
* (0:28) Jonathan Belina asks about rules for dice. * (4:45) Cocked dice. Not rolling off the floor. * (8:31) Dice must be legible and visible. * (9:36) Don’t “play” with the dice. * (12:42) Dice bowling. * (18:48) Testing your rolls.
* (0:28) Dan’s voice. A look back at older episodes. * (2:54) The double-standard of how social skills are handled versus any other check. * (8:00) When players cheat around their dump stats. * (12:47) The plausibility of counterfactuals.
* (0:30) Introducing Dale of Jon Brazer Enterprises. * (7:11) The story of Jon Brazer, the character. * (9:07) How the degree of crunch changes your options for creating material. The OGL and similar licenses. * (24:26) Half of your money?!
* (0:32) Dan is having throat issues. * (1:01) A huge “thank you” to Zylo for doing so much for Fear the Con-Line! * (2:18) Wayne created a template to help with game pitches. You can find a blank version here. * (5:26) A sample for D&D 5th Edition.
* (0:28) This studio is hot. * (2:55) The conundrum of character suicide. How Frankenstein’s monster was actually made. * (16:10) Not being a victim of your own creations. * (31:28) Explaining the idea of a swan song and how it manifests in an RPG.
Excuse the intro. I’ve lost my voice, so that was the best I could do. * (0:28) We are living in the future. We’re at the threshold of hell. * (12:39) An after-action report on bringing in a pair of new players. Planning versus problem-solving.
* (0:28) Charlie goes on a rampage. A tangent on Cluster-B personality disorders. * (6:51) Incorporating new people into the social context of your group. * (11:16) Revising our advice on how to meet someone.
* (0:28) Play and life skills in higher animals. * (3:25) Vote for Reading Radio in the Columbus Podcast Awards. They’re listed in both the art category and podcast of the year. * (6:28) Introducing new concepts to established roleplayers.