Gesamtlänge aller Episoden: 26 days 17 hours 41 minutes
The Gaming Hut takes place inside the Tradecraft Hut, or is it the other way around, as we, with the assistance of a FOIA request, investigate CIA-designed board games. How to Write Good looks at the particular challenges of creating game fiction.
In the Gaming Hut, Patreon backer SR points us to an archived trove of CounterSpy magazine and asks how to make use of it in Fall of DELTA GREEN. We wouldn’t lead you on in an elaborate scheme of deception,
In the Gaming Hut we cover ways to design monsters to star in investigative scenarios. We tromp into the Command Hut at the behest of Patreon backer Thomas Vallejos, who wants to know the deep secrets behind a proposal to revive the US Army’s iconic ...
Picking up a thread left hanging a few episodes back, the Gaming Hut looks at ways to make a mundane solution to an apparently occult mystery work satisfyingly for your players. The Tradecraft Hut peers behind the headlines of the Skripal poisoning c...
Another all-request episode begins in the Gaming Hut, as Patreon backer Ruth Tillman asks us how we might game Annihilation in both its film and novel iterations. We head into the Book Hut at the behest of backer Sean Gomez,
Robin tries out a new maxim in That Thing I Always Say: in a game RPG session, the only way to go off track is a dead end. In The Culture of Gaming, we look at gatekeeping, which rears its head once more with the rise of streamed play. Finally,
Keep a close eye on your open beverage as the Gaming Hut spins a Fall of DELTA GREEN arc from that most notorious of covert programs, MKULTRA. The Food Hut goes sequel for Instant Pot II: The Instant Pottening.
You have nothing to lose but your chains, and also your handcuffs, and possibly also your orange prison scrubs, as the Gaming Hut shows you what to do the next time your PC gets captured. The Tradecraft Hut probes off-books financial arrangements in co...
Ken dons raffish 60s-vintage headgear to give The Fall of DELTA GREEN, now available for preorder, the Among My Many Hats treatment. Robin reviews ways to shape a dramatic scene in How to Write Good. We look at the science of choice and its implication...
We gather suspiciously in the Gaming Hut to ask if and how GMs can assist players in horror games who want their characters to exercise a Scully-like skepticism. We break into the History Hut at the behest of Patreon backer Andy Young,