Gesamtlänge aller Episoden: 26 days 15 hours 26 minutes
When Ken and Robin go live, as they do here in this episode recorded in August at Gen Con, the audience, aided by a mythic pack of index cards, tells us what the topics are. And in this case they jointly demanded Crimean War mecha,
In That Thing I Always Say, we examine Ken’s maxim that death spirals make for good gaming. With Labor Day in the rear view mirror, the Cinema Hut looks back at blockbuster season for a round up of the summer movies that were.
A couple of episodes ago we put a pin in the idea of Magic Blackwater and now in the Gaming Hut we unpin it for further consideration. In yet more business arising from the previous minutes, the Mythology Hut looks at the kinship between the vampire ...
Annual traditions happen only once a year, and since Gen Con has now happened fifty times, we must bring you an extra special convention review Gaming Hut. With a Travel Advisory on something that won’t happen for a long time or possibly ever–Ken’s j...
That ambient sound you hear is the muffled bustle of the Embassy Suites in beautiful downtown Indianapolis as we record a face-to-face episode immediately prior to the sweet chaos of Gen Con. We start in a portable version of the Gaming Hut to answer...
The Gaming Hut goes inside the design process as Robin discovers he wants to make a humble sub-system a little less humble. The Food Hut goes inside the casing as Ken waxes rhapsodic on the history and virtues of the Chicago hot dog.
The Gaming Hut goes inside the design process as Robin discovers he wants to make a humble sub-system a little less humble. The Food Hut goes inside the casing as Ken waxes rhapsodic on the history and virtues of the Chicago hot dog.
We clatter our dice and thump our miniatures in the Gaming Hut, considering a Patreon backer Travis Johnson question about what to do when the players break the tone they asked you to instill. With a Kickstarter and then a vacation,
The Gaming Hut falls all over itself answering a question from Patreon backer Daniel Krauklis: “What does the choice to have fumbles in your rules that tell us about your game and the moral universe in which the characters operate?
Are your modern investigators getting cocky? Join us in the Gaming Hut as we riff a rival team to toss some sand in their gears. The Cartography Hut looks at the process of mapping fictional cities, like those invented by H. P. Lovecraft.