Gesamtlänge aller Episoden: 26 days 15 hours 26 minutes
Ken and Robin remember a 90% scale replica of the façade of the Alamo in this episode themed around their recent sojourn in Austin, TX. In the Gaming Hut we recapitulate a Chupacabracon panel with talk of villains and how to portray them.
Join Ken and Robin for this live episode recorded at Chupacabracon in beautiful Austin, TX. The best audience ever, per capita, punch above their weight to keep us supplied with incisive questions. We discover that the Nerdtrope game is exceptions-base...
Verily and anon, adopt the cloak of darkness as Ken ducks into the Elizabethan tavern that is the Gaming Hut to discuss his School of Night GUMSHOE setting. Violence and mayhem disrupt the tranquil comfort of the Food Hut as we examine America’s Whiske...
The Magicians’ Guild turns out to be rife with factions and competing interests as the Gaming Hut looks at ways to add realistic messiness to your game’s imaginary institutions. In Ken and/or Robin Talk to Someone Else,
Our voices are as froggy as London used to be foggy in our first episode back after our UK sojourn. Inspired by the Museum of London’s current Sherlock Holmes exhibit, we usher a certain consulting detective into the Gaming Hut. As listeners know,
Just like sugar plums and figgy pudding, the annual live podcast from London’s Dragonmeet is here to warn us that December holds us in its thrall. Ken nerdtropes Genghis Khan and alien artefacts. Robin ups the ante on the tradition of live episode f-bo...
In Ask Ken and Robin, we answer an Ian Porell question about how much writing should go into a GUMSHOE NPC, and move on from there to supply other tips on creating supporting players for investigative games.
In Ask Ken and Robin, Jeff Jones seeks advice on running an anti-Nazi campaign set in 30s America. We oblige in both pulp and occult genre modes. Become conscious of an enticing aroma in the Gaming Hut as we look at creature senses.
In Ask Ken and Robin, Stephanie asks Ken and Robin to find gaming ideas in the disappearance, and much later resurfacing, of Henry IV’s long-dead head. The Gaming Hut has us looking at moments where player choice conflicts with character believability....
The Tradecraft Hut takes an unusual lead slot as Ken answers an FMGuru request for the tale of WWII Soviet spy Richard Sorge. Horatio stands to our right and Laertes to our right as the Gaming Hut contemplates the use of supporting characters as foils....