Gesamtlänge aller Episoden: 21 days 23 hours 59 minutes
When we role play, we almost always imagine an action scene, whether it’s kicking down dungeon doors and slitting the throats of whatever lies beyond them or kicking open vampire coffins and staking whatever lies inside them or kicking down giant metal...
Ben Baugh aka Bailywolf on the RPG.net forums is the mind behind Monsters and Other Childish Things, a game near and dear to my heart. In this interview, we talk about game design, his other work, some of the more interesting threads on RPG.
Horror deserves more than one episode, so we’re going to keep talking about it. We cover everything from foreshadowing scares to some of the best and worst horror games we’ve been in. If you want to improve on terrifying players,
As an experiment, I posted two actual plays on Oct 22. However, most of you didn’t realize that. So, I am reposting the Fear Itself Actual Play so those of you who subscribe via Itunes and other RSS podcatchers will get it.
Esoterrorists: Profane Miracles Players: Tom, Cody and Dan. Synopsis: The first Actual Play is with this published scenario from Pelgrane Press, using the Esoterrorists RPG. Jonathan Bentley, millionaire financier,
Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary game in order to terrify players. But it can be done. With Halloween approaching, we’ve decided to share some tips on running hor...
The Gamers is a cult classic movie celebrating role playing’s inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. The Gamers 2: Dorkness Rising premiered at Gen...
Synopsis: Three heroes must save a village and its hidden treasure from a horde of maurading mercenaries. The heroes are mistmatched characters from comics, tv and film while the bad guys are a rogue’s gallery of villains from all over popular culture....
Synopsis: Three heroes must save a village and its hidden treasure from a horde of maurading mercenaries. The heroes are mistmatched characters from comics, tv and film while the bad guys are a rogue’s gallery of villains from all over popular culture....
Most games start as an idea in the GM’s head. However, it takes some work to go from idea to having a full campaign ready to run. Tom and I discuss the process of creating a campaign and our experiences in creating and running them. If you want to make