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The team was just getting to the bottom of their many mysteries when there was a knocking at the door, or rather an explosion at the elevator. An old friend has come to pay the agents a visit....
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The team returns to the TPS headquarters with an new prisoner in the mad doctor they nicked from the stronghold. However, the interrogation of the doctor raises more questions than answers.
The team is in the midst of the TSR Stronghold. The only thing they have to help them... is a warehouse worth of machine guns. - And mechanics! So many game mechanics!
As the team infiltrates the TSR stronghold new information comes to light about the cooky old doctor and what resides inside Alexander. Also the team gets a potty mouth.
The team is on the outskirts of a TSR stronghold. While loaded down with the most guns they could possible carry, they decide to test the bounds of geographic reality.