Have you ever wanted to get involved in running tabletop roleplaying games and thought “But I have no ideas!”?
The Big Red Couch is designed to show exactly how easy it is to get from random notions that stick in your mind to playable concepts, all through the medium of the kind of casually weird spitballing that gamers engage in at the best of times.
In every issue, the intrepid contributors to the Big Red Couch brave the noisome wonders of The Mystery Box to produce a randomly-selected seed idea, then return Some Time Later to share what they came up with and discuss how those concepts might work as games.
If we can do it, anyone can: that’s the whole idea.
Along the road, we discuss what RPG systems might work for implementing different concepts, together with reasons how or why. This frequently involves adaptation of systems from their original settings to the point where they creak under the strain.
Time travellers attempting to blend in run into problems when they don’t know that they’re not using the right language. Cheesy 80’s Kids Shows, where sly end-of-episode comments are a private joke between the protagonists and the audience.
Personifications of games emerge when the need is greatest to rally the forces of gamers in battle against an Alien Menace. Alien Invaders arrive, looking for the most loyal representative of Earth to battle for dominance in a symbolic competition.
The woefully underfunded members of the TZMP (Tserkovnyye Zashchitniki Moskovskogo Patriarkhata) must walk a line between keeping a low profile, maintaining interdepartmental peace with the uncanny Night Watch, and the disapproval of the authorities,
In the post-Brexit dystopia, where any mention of the world outside of the Commonwealth is strictly forbidden, a shadowy folk hero emerged … Cheeky Nando. Working the grill at Nando’s confers awesome martial arts powers via the precise repetition of cu...
In which Ben goes back to a Big Red Couch standard notion of “something on a spaceship”, despite Craig having taken the approach of deliberately NOT doing something set on a spaceship. Not only is the ship fractured, but so is the crew,
You don’t call a place the “Witch Planet” because you like it, or the people who live on it, and you don’t do so without a cause. And you don’t go to live on the “Witch Planet” without a reason.And while the original settlers of a place may be content ...
Programmable biological workers make it so much easier to set up a colony world, because you can reconfigure them as your colony develops. Of course, if something goes wrong on the way there, the ship’s systems might find themselves trying to repair a ...
The Imperial Tomb is a model of the afterlife, and holds the remains of Emperors, Governors, and Important People; It is, quite literally, the Tomb of the Empire. And when the conditions are just right, the model becomes real,
Craig keeps thinking of ideas he really doesn’t want to make a game of. What happens when the worship band for a Cthulhu Cult get noticed by a producer & start to make it big?What about when the band start to see that there’s a much bigger world out th...
Becoming the Imperial Gardener is a huge honour, but maybe not a welcome one when all you really want to do is work alongside your colleagues to tend plants and create a beautiful space. The Royal Gardeners don’t prune plants, but people,